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Seriously, though, unless breaking the economy makes the game unfun for you, there’s no reason not to steal - and there’s no reward for not engaging in the act. Honestly, I feel like Larian encourages it, and I love it.
Which actually leadss to the one big downside of a life of crime in BG3: unlike most all other cRPGs in BG3 gold actually has weight. Quite a lot of weight actually, something like 1kg per 1000 gold pieces. 40-50kg of dead weight in your inventory cannot be considered an advantage.
Realistically, money becomes effectively infinite by the midpoint of act 1. The question shouldn't be whether there are negative consequences for stealing... it's whether there are positive benefits at all.
But such a simple mechanic / script requires time and effort which they ran out of and released before the game without adding any of those mechanics. It was not really required in a linear story line.