Baldur's Gate 3

Baldur's Gate 3

Statistieken weergeven:
Monk Build
What's more important? Dex or Str?
It shows Dex as the most important stat but I've been hearing people say you need Str over Dex.
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1-11 van 11 reacties weergegeven
Depends on the details of the specific build. I would look at some builds on YouTube or Wiki for some insight.
If this was regular DnD 5e, the answer would be DEX.

But in BG3 they changed how the Tavern Brawler feat works, which makes STR incredibly powerful for Monks builds specifically.

However, personally I would build a monk "normally" with DEX and WIS, and then just chug elixirs to boost STR to 21 or 27 later on.
Laatst bewerkt door Kernest; 2 okt 2023 om 13:35
I use Tavern Brawler and build my current monks to use STR (I don't like using potions personally and often forget about them existing). My first monk was a pure DEX build though and she did fine as that too.
Origineel geplaatst door Twerkulies:
Monk Build
What's more important? Dex or Str?
It shows Dex as the most important stat but I've been hearing people say you need Str over Dex.

Depends on the build. Monks are far too versatile to be limited just to one on them, depending on how you play and what equipment you use.

You can use this as orientation
https://www.youtube.com/watch?v=ePTP4ZuZBpg&pp=ygUIYmczIG1vbms%3D
Origineel geplaatst door Kernest:
If this was regular DnD 5e, the answer would be DEX.

But in BG3 they changed how the Tavern Brawler feat works, which makes STR incredibly powerful for Monks builds specifically.

However, personally I would build a monk "normally" with DEX and WIS, and then just chug elixirs to boost STR to 21 or 27 later on.
The perfect answer.

8 monk 4 thief is pretty neat too, for an extra bonus action so you can 1shot more than one enemy in a turn.

I'm thinking of going 6 fighter 3 monk 3 thief instead though, you'll still get 2 feats, and battle maneuvers to play with, could be interesting.
Origineel geplaatst door Twerkulies:
What's more important? Dex or Str?
It shows Dex as the most important stat but I've been hearing people say you need Str over Dex.

Monks are an interesting class. They benefit from having high dex and wisdom because both contribute to their AC, which means they can have more AC with the proper gear without armor than a front line fighter or paladin can. Give them the urchin background and you'll never have to worry about needing Astarion in the party since you can be the skill monkey with stealth or sleight of hand checks. If you are a human you can even get persuasion and be a good face for the party with just 12 charisma as well.

That being said, the tavern bralwer feat is HUGE for Monks, and if your strength is higher than your dex then you can easily be doing some of the most damageThey get so many unarmed attacks thanks to flurry of blows and martial arts and the damage bonus gets so big that a lot of monk players just drop weapons altogether because their fists are magical and can bypass resistance that way and deal massive damage.

So, as is often the answer when it comes to D&D, depends on how you want to play the character.
Dex + wisdom are usually the most important as monk attacks get bonus damage from dex modifier and monk unarmored AC gets a bonus from wisdom modifier.

That said there are strength monk builds which swap dex for str and use the Tavern Brawler feat instead (2x strength modifier to unarmed attack damage )

So to answer your question: it’s basically dex if you don’t want to go Tavern Brawler, str if you do
Laatst bewerkt door Facetable; 2 okt 2023 om 14:12
I use DEX+WIS because that maximizes AC and makes me virtually untouchable.

It's hilarious.
Go Tavern Brawler and Strength and then just wear the gloves from the Githyanki vendor that raise your Dex to 18.

Especially if you're going Open Hand Monk you want Tavern Brawler; it's very overpowered.
Tavern brawler is a must for monks which means you need a decent str stat, that said you can easily get it from the hill giant club from the arcane tower (the club is terrible for offence but a great stat stick for an open hand monk), ideally you want one of the daggers with an offhand effect in the other hand, the mad monk necklace from the grymforge and the kushigo gear set for chest, head and feat, any of the elemental gloves, and the shield ring and cloak, as far as stats go I'd recommend dex 17, con 15 wis 16, get athlete dex, tavern brawler con and asi dex ... oh and the darkfire shortbow once you get to act 2, as for the remaining ring it's really up to you but gleamdance dagger pairs well with the callous glow ring
Origineel geplaatst door chrisg2303:
Tavern brawler is a must for monks which means you need a decent str stat, that said you can easily get it from the hill giant club from the arcane tower (the club is terrible for offence but a great stat stick for an open hand monk), ideally you want one of the daggers with an offhand effect in the other hand, the mad monk necklace from the grymforge and the kushigo gear set for chest, head and feat, any of the elemental gloves, and the shield ring and cloak, as far as stats go I'd recommend dex 17, con 15 wis 16, get athlete dex, tavern brawler con and asi dex ... oh and the darkfire shortbow once you get to act 2, as for the remaining ring it's really up to you but gleamdance dagger pairs well with the callous glow ring
Wisdom is a better stat to pump with ASI than Dex, as it ties directly into damage from both Manifestation of Mind/Body/Soul as well as the Kushigo footwear. I have no clue why you think the Kushigo headgear is any good, your spell save DC probably doesn't really matter and there's better headgear for that anyway if you want it.

Another thing to note is that if you don't have at least 6 Monk, a Tavern Brawler monk is nerfing their damage hard by equipping weapons such as the Club of Hill Giant Strength because they can no longer punch as a basic attack. Even with 6 Monk, it's expensive to punch as an action with weapons equipped because the only way to do that is with Stunning Strike (Unarmed), which costs 1 Ki every time. Instead of getting 19 STR from the club, it's better to get 21 or 27 STR from Elixirs of Hill/Cloud Giant Strength. Ethel sells 3 Hill Giant Elixirs every long rest/level up, so you can easily get an early stockpile that will last you until Cloud Giant Strength Elixirs are available.
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Geplaatst op: 2 okt 2023 om 13:18
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