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I disagree.
If you feel like that then you either played it wrong or have the wrong idea of evil and good.
Hence Developper focus on the ''Good side''... if you want a cRPG with evil choices for path : Tyranny.... it was made by the peps who did Pillar of Eternity (a game based on the original Baldurs Gate).. pick all 3
I really do not think "most players played Paladin to be "good"". That has more likely something to do with that being an easy to play class, ticking all the boxes for an easy start with powerful damage output.
In similar fashion why I do not think players play ranger or druid to be "good".
Because i don't think you're supposed to play as full evil.
You're supposed to play as a liar, a scammer, a murderer and an a-hole to people but the game isn't rewarding mindless carnage.
I didn't finish my evil playthrough but in act 1 even if i went with the goblins at the end i did some of the quests in the grove.
My drow milked every bit of information from them and every reward they stashed before going to his true love and say "they're that way mommy dearest".
Then i went inside the grove for "defending" it...and stab them all in the back. It goes very well with the evil durge background coupled with drow origin.
I do not expect "good" results. I expect results that justify being evil, outside being sociopathic. If there is no gain in being evil that being good would bring, then what's the point of being evil? Not only you have to put in same effort, but you also lose the moral ground.
It is why crimes are what they are in reality - actions that in general enrich you at cost of others. A greater benefit, skipping the legwork often, to get to prize.
Maybe this is true in your circles, but to the laymen, Paladins = good guys. Your earlier comment also said you think "people are playing evil wrong" and again, you're totally wrong. There are not very many endings and you can choose almost any of them all the way up until the 5 minute mark.
Evil playthroughs are lacking in substance and content. That's fine, but its also a popular opinion.
This. Dark Urge IS the "Evil Playthrough".
Seeing all the oathbreaker complaints on the forums paints an entirely different picture of paladin players.
But here we are. Getting magic mirror, yet another not working patch for Minthara, missing endings. New barely working platform releases (act 3 with 20Fps on PS5 is barely working yes)
Probably one day they will add Evil path as well.
Or may be they will not (hello all the bugs in DOS and DOS2)
I thought about this, and I 100% agree. When i did my evil run as a drow sorceress trying to be "drow-y" I got little to no content that good character would not have, and no real incentive to behave that way.
As dark urge, there was actual, special content to the origin and tangible rewards even offering mechanics otherwise inaccessible to. (Especially the first reward opens path to many fun builds on tactician)
You mean not your definition?