Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They are also not good in general even for the class they are designed around.
Does "+1 to attack roll" (not "+1 to attack", like in the topic) count for spells? I think I understand the combat system, but some terms are still vague to me.
I just tested it and the Blackguard'ss Gauntlets DO give +1 to spell attack rolls! I just tested it with firebolts on Lae'zel, with and without Gale wearing these gauntlets, and the hit chance was 35% without them and 40% with them. It also said +1 in the combat log with the gloves and it was missing without the gloves.
And it's in general not true. E.g. for the Risky Ring it says: "you gain Advantage to Attack Rolls" and it gives Advantage to BOTH weapon AND spell attack rolls.
Nobody here seems to know wth they're talking about.
That said I'm not sure it was worth resurrecting this thread after three and a half months just to point out, especially in such a needlessly aggressive way.
Spells fall under the stats with "spell attack" as buffs from what I have seen in the battle logs, I may check tomorrow if I get time but pretty sure thats intended.
If a spell requires a "to hit"-roll (also called attack roll) then +1 to attacks applies.
Basically offensive spells can be divided into two categories: Those that require an attack roll, and those that require a saving throw from the target. Its usually one or the other.
ps. The inflict wounds that those gauntlets allow you to cast is an example of a spell with an attack roll. So the bonus the gauntlets give applies to that roll.
(Attacks are then divided further into melee attack, ranged attack, weapon attack, spell attack etc. Sometimes bonuses are only to specific type of attacks. Also the bonuses one gets to the attack rolls varies according to class and weapon.)
Incorrect. See above. There are different kinds of spells.
I'll test it tomorrow, it may or may not be the case for balance reasons in a video game over something like TT. I'm not sure 100% on its implementation in game.
Just so we have a more definitive answer for the future xD
The only thing that MAY change things is the wording on the item that gives those buffs.
If the item says "+1 to melee attack rolls" then it applies to melee weapons and monk fists but not ranged spell attacks for example.