Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nat 20 succeeds on any skill check, and is also guaranteed hit in addition and crit's in combat.
Its a bit more than passing, it means you succeed where the math is not enough to ever succeed given your skills and modifiers to them.
Also having your char or one of you party members make smart ass comments when you nat 20 lock pick or something occasionally would have been possible.
What would they see? You pick a lock, and it opens. There are no magic fireworks, it just opens.
Huh, really? Never noticed it, I'll check, thanks for the hint!