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so you can be equipped with 2 weapons and get the magical bonuses of both. like having 2 staves on a wizard and getting +2 to spell save dc and spell attack + be able to cast the spell on either staff (if it has one) + whatever other bonuses they have AND also get +1 ac.
You can un-link your dual-wield attack so that the game does not automatically perform an off-hand attack after your first attack. I recommend doing this in case you run into situations where the enemy dies from 1 hit, so you can walk up to a different enemy and off-hand attack them separately.
You don't get sneak attack damage on both main and off-hand attacks, nor should you.
The point of dual wielding is to deal more damage than you would with just a one handed weapon.
I understand it is what it is, but I don't think it should be.
If using a two-handed weapon results in as much damage as two separate dual-wielding weapons, and I can use a bonus action for another follow-up hit, then why dual-wield (other than for the item bonus...which casters aside, often don't apply unless you use them to hit). Also if I can use a single weapon, and follow-up with another sort of bonus action hit, then why dual-wield (unless the off-hand weapon has an unique effect that would be useful to activate on a hit).
I think dual-wielding seems mucked up... to me the point of it was to be able to attack with both weapons in the same action, as you have both equipped. Not this main-hand, off-hand nonsense. Whatever you have equipped, you're attacking with it as the action if you have the feat or class skill etc. The additional consideration is for parry or opportunity attacks bonus as well. The draw back is there's a penalty to hit with both weapons.
Yeah sorry, I was approaching this thought more from a attacking stand point. Obviously you get the benefits of two items being equipped etc. I should have expressed that better in my OP. Thanks!
you do though. Its just that you only get 1 sneak attack per round. it'll proc on your off hand attack if you miss with the main hand attack.
But then, so does sword and shield. For the fighter classes its pretty much just "use a great weapon or go ♥♥♥♥ yourself."
The point of dual wielding is for most classes to have something to spend your bonus action on, as a rogue you have plenty of options - but as you never get multi attack outside of dualclassing it serves a 2nd purpose; another chance to land your sneak attack.
How ever sneak attack on bonus attack in BG3 is somewhat wonkey - you can't manually trigger it, and the reaction popup doesn't always activate.
Still it's a little extra dps - more if you chose to go with the theif as they get a 2nd bonus action in baldurs gate.
Also in case you haven't noticed it yet - below your meleweapon in the hot bar there is an icon to choose to use both attacks at once or individually.
if you are in stealth and don't plan on re-entering stealth having it on is good because both attacks enjoy the advantage - but outside of that manually choosing weather to attack or not is usually the superior option.
The average damage of a 1d12 weapon is 6.5, while the average damage of a 1d6 weapon is 3.5. That's 3 damage difference, assuming other factors are the same.
You do one bonus action off-hand attack, you get another 3.5 damage AND your combat stat modifier (up to 5 normally) if you have the two-weapon fighting style.
2H wielders typically have methods of dealing more damage than dual-wielders, but it's not as clear cut as you seem to think it is.
Unless the 2H wielder has a bonus action that causes damage then dual wield wins out by a small margin:
GWM 2H - basic zweihander : 2d6+str => 7+5+10 => 22 => 22 * 0.5(-5 hit=-25%) => 11 dpr
2WF Dual wield - basic shortswords : 2d6+str+str => 7+5+5 => 17 => 17 * 0.65 => 11.05 dpr
( average chance to hit/land a spell during your adventuring life will be 65%, thus this number is used for theory crafting )
Now once you start adding in damage riders ( flame dipped weapons and so on ) the Dual wield option will start to outpace 2H rather quickly
You're calculating that based on a single attack, though, and for some reason granting the 2H fighter a Feat but no Fighting Style, such as Great Weapon Master, which slightly boosts the average damage.
With just one bonus action attack, the math is going to look very different on a level 11 Fighter, for example.
I am well aware, but rather than calculate for every level/class/feat combination I chose to present the maths involved with the added to hit calculation that so many forget when comparing builds ( the 'up to XXX' damage threads ).
You can just plot in what ever numbers you like - also I did include Great Weapon Master (GWM) but not GWF, simply to not muddy the waters as the damage numbers for that one is very dependent on the dice ( and I suspect, but don't know that BG3 rerolls all dices including smites, etc ) in short terms, it's dpr boost is larger the smaller the die - with vanilla weapons Zwei handers get's the most milage out of it, and great axe the least.