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And you need a feat for what you want
https://baldursgate3.wiki.fextralife.com/Shield+Master
And this is the best shield in the game
https://baldursgate3.wiki.fextralife.com/Viconia's+Walking+Fortress
We don't have a definitive underlying answer on why shields are the way they are, but it's most likely to do with balancing. Every point of AC reduces an enemy's chance to hit by 5%, so even a +2 bonus to AC is significant.
and If you're a half-elf, you get shield proficiency for free
and people who complain don't understand ~game balance~
My cleric already has 23 AC with heavy armor and a shield
You also supposed to be able to cast spells without a free hand. Larian just ignores the rules. Hell why do you get shield ac with a bow out? Larian. Even BG1 got that right... 2 1/2 decades ago.
They spent a LOT more time on cutscenes and voice lines than mechanics.
In case you haven't noticed, there's no spell failure when wearing armor. Shields included. This was something present in previous editions of dnd.
Now I can have Gale with ungodly high AC and abjuration stacks. Life is good.
Supposed to have a free hand though.
All I have to say is this.
Homebrewed.
dnd, pathfinder, and most tabletop games think any kind of armor as evasion rating, there is no block, parry, damage mitigation aside resistance or dodge mechanic in the game to partially reduce incoming damage or nullify it.
for computer games i think using other systems is better. there are damage scaling formulas and more that no slaved dm need to handle. i wish some good developer made turn based tactical games using those modern formulas, because as good as the game is i freaking hate that full gothic plate armor is mechanically the same as a naked guy.
Most of the heavier armors do have minor damage reduction values with the highest being 3 vs all damage, 6 if you've got heavy armor master vs physical damage.