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You need 20+
You missing that the percentage shows your chances with the dice, and that that number is actually pretty good.
Spell casting tends to be lacklustre until you at least have a +4 or +5, and even then, with your Proficiency Bonus being applied(cap of +4), that caps at +9 to hit for most people. Where as weapons tend to have the +1/2/3 effect applied to them, meaning they cap at +12, more commonly at +10/11. Weapon combat has an advantage over spell combat in this regard. Archery Fighting Style gives a +2 to Hit, meaning the average bonus to hit for ranged builds are +12/13/14 - which is not a small bonus to hit.
Spell Casting for Attacks has always been a rough choice, but the flip side is that casters have Save spells. Which is typically what you should put front and centre vs damage. Where as weapon users, are far more limited in that they mostly just do, damage.
Change your angle of approach, try using spells that have Save effects vs Damage effects. Alternatively, that may just mean, playing a blaster caster (damage focused caster) is not for you.
also i would say 16 charisma is a bit low even if you are not making your bard pure caster
If you mean Hex, it only gives disadvantage on Ability checks (like Stealth for hiding or Perception for finding traps), not Saving throws. If it gave Disadvantage on Saving throws, it would be incredibly broken.
Thanks for the clarification. I wasn't thinking on a DPS bard, but a support one. Still, i wanted 1 or 2 DMG spells just in case, and that % made me nervous. I'll look for save spells for that :)
Dissonant whispers, Tasha's and Vicios mockery are save spells, not attack roll spells. Just trying to clarify for you that you were using save spells already, not attack spells. I don't remember if Bards actually get many spells that use attack rolls.
Difference is, attack rolls (spells or weapon attacks) target enemy armor class. Save spells target a certain enemy saving throw (WIS, DEX and CON being the most common, I think). The advantage of save spells is that you can have multiple spells that target different saves and that way increase your chance of landing that spell. Which is why you should try and pay attention to what spells you pick as a bard. If you only pick spells that target WIS saves (like Dissonant whispers, Tasha's and Vicious mockery all do) and your enemy has high WIS saves, it's a bad time for you.
At the beginning i was confused with saving spells VS attack roll spells, yes. After @redrobbed post i've understood it better. And yes, if i want DMG i've to look for spells that targets different stats, that's right :)
Just for ending this matter (last question): if a saving spells does half damage if saved... theorically can't be missed? only partially mitigated?
Save for halvf means that you always do some damage, yes.