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I find it refreshing in a way, in BG1 &2 I would spam the sleep button , kill all the randoms then I'd be uber powerful and even just sent in my magic users into the fray as fighters, sometimes shooting a spell.
Bg3 makes me think, my levels are on par or lower than my enemies, I really use speels and tactics way more than in the previous 2 games.
But each of them had something to do and you had to go back and forth for quests but doing so would mean you have no idea what waits you on the road. You could get ambushed by much stronger or better armed robbers but if you pulled it off you get rewarded with all their weapons plus experience.
And it made the entire world feel alot more unpredictable and dangerous. I really miss these random encounters
In the first case, you end up with a game where you end up having to grind for experience at some point or another. In the second case, you have encounters that serve no purpose other than to waste time.
As time goes on, game design improves. Random encounters are gradually becoming obsolete as developers create more refined experiences. A game as lengthy as Baldur's Gate doesn't need the bloat of random encounters. It is already populated by far more encounters than you need to reach the level cap.
Like if you killed Minthara , your party could be labeled an enemy of the absolute and every time you sleep there would be a roll that gives a chance for some absolute elite bounty hunters to ambush your camp.
Or if you defied Bhaal as the Dark urge you could have assassins possibly trying to kill you in your sleep, or some random merchants with unique inventory could join the camp for a night and offer to trade etc.
Would have made using Long rest alot more fun overall and would also incentivize you to keep all your party well armed even if you don’t use them
I also got to point out Mass Effect 3 did include repeatable battles in a dlc because it was heavily requested.
I like to meticulously complete the world so to speak. I feel less stress if when I clear out a cave I know that it won't populate again.
Both designs still thrive and exist. You'll see more random encounters in either grind-heavy games, or souls likes (as always mowing down through the enemies to reach the boss is part of the challenge). And of course the old games still exist too.
I'm pretty sure that's because the "good" ending depends on you grinding multiplayer to prolong the game's life and no-one wanted to be forced to grind multiplayer over and over again.
Errr no. that not at all accurate. The dlc has nothing to do with the multiplayer mode. The repeatable battles in the dlc dont earn galactic points or anything its just for you to take your 2 favorite team mates then fight a ton of enemies.
Solasta is extremely faithful to 5e rules, almost adapting them point for point. Yes, the humans and anything close to human in that game look like crap, so I usually play a Dragonborn there. Those look good. And they have feet which look very Dragon-like, not human feet with claws and a scale texture applied over them. Voice acting is something of a joke there. Barely phoned in. Hardly any emotion.
Like every time you chose to long rest they can roll a dice and if it’s say a critical success you get some say a special merchant who has powerful items but only trades with soul coins for example .
And if it rolls a 1 you get some dangerous hostile encounter that would depend on the zone you long rest. Like if you are in act 1 you can get ambushed by a group of big ogres . If you are in the underdark you could get attacked by some duegar bandits or some special monster that is typical for the underdark , etc.
Doesn’t have to be an endless grind , just enough to keep you on the edge when you long rest which for most players isn’t too often and offer some suprising situations
Just an idea
It sounds like you may want to play some roguelikes.