Baldur's Gate 3

Baldur's Gate 3

Statistiche:
So is Monk the strongest Martial class?
Open Hand Monk with Tavern Brawler seems to outperform all other melee classes early on, but is there a point where unarmed Monk falls behind because it won't be wielding beefy endgame weapons?
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Messaggio originale di JennyTheGhoul:
I respecced Lae'zel as a monk and OMG. She was pretty lethal.

Gith monk is absurdly fun and op
Messaggio originale di Friends with Benedicts:
monks are always op in every crpg ive played idk why.

Usually they wont have aoe but 1v1 they are immortal.

Also you dont even have to label it "martial class". Martial classes are already better generally speaking than their magic counterparts.
They are not op, they are only the class that people without strategic skills and prone to mashing keys find more suited to that style of gameplay. Worse even than rogues.

But a Paladin for example is more powerful than any monk, if you know how to play them.

It is just a matter of using the playstyle correct to the class you get. "Frequency analysis" only tells you what is more frequent, and that does not mean it is better or more powerful. It is like saying "the most common first name is Mohammed, the most common surname is Lee, so the best name is Mohammed Lee", which is not the most common or the "best" full name.
Messaggio originale di Kernest:
Messaggio originale di JennyTheGhoul:
I respecced Lae'zel as a monk and OMG. She was pretty lethal.
No joke, Orpheus' Honor Guard or whatever they were called were probably the toughest fight I've had in the game. I didn't even bother trying with the ones outside the portal, just leaped with one character and clicked.
YES, welcome fellow monk enjoyer ^^ i play one in my multiplayer run with my friend (he uses barbarian) but i plan to have a companion respecced into monk in my next singleplayer run, monk is just so fun.
Messaggio originale di super_jqp:
you know the game is easy when people say 5e monks are op

Lmao yeah tavern brawler kind of breaks monks. Besides quarter staff monks I've only ever seen Dex monks in various DnD and Pathfinder.

But since tavern is 2x str it basically makes the fist the best weapon sans special abilities.

And there are no other true monk weapons in game or any eastern flavored weapons. Bg2 even had katanas let's go bg3.

Really think kensei monk should have been in the game. Need that eastern flavor.

I guess Larian were going for drunken master monk but they are usually about grappling.

No sais then no monks
Messaggio originale di Estevan Valladares:
They are not op, they are only the class that people without strategic skills and prone to mashing keys find more suited to that style of gameplay. Worse even than rogues.

But a Paladin for example is more powerful than any monk, if you know how to play them.

It is just a matter of using the playstyle correct to the class you get. "Frequency analysis" only tells you what is more frequent, and that does not mean it is better or more powerful. It is like saying "the most common first name is Mohammed, the most common surname is Lee, so the best name is Mohammed Lee", which is not the most common or the "best" full name.

"They play something i dont personally like so they must be dumb"
Messaggio originale di Judas:
Messaggio originale di Giganx:
I'll weigh in and say go with Open Hand Monk and Tavern Brawler feat.

Set your stats to 17Str 8Dex 14Con 8int 16Wis 10Char and get the gloves from the githyanki creche vendor that raise your dex to 18. Tavern Brawler to raise your strength to 18 and go no armor. With no armor you get +4AC from Dex and +3AC from Wisdom to get 17AC base, and you can get the ring of protection to raise that to 18AC, which is more than enough at level 5 even on Tactician.

So at level 5 you'll have 4 attacks per turn with 90+ accuracy and double your strength modifier thanks to tavern brawler (insane damage). You'll also be able to push, knock prone and stun enemies at will plus get a ton of extra movement speed for not wearing armor. It's pretty crazy.
Thanks! One more question, im trying to get better with building characters overall, but one thing i dont understand sometimes is how to manage stats. Imeant, dex, str, cha, wis, etc, you got the idea. Any tips on how you decide points in those stats?
It really depends on what class you're trying to build and what feats you plan to take. Every class has it's own specific stats it gets modifiers from.

One of the main things to remember is that you only get stat bonuses on even numbers; every 2 past 10. So at 12 Dexterity you get a +1 Dexterity Modifier; 14 Dexterity you get a +2; etc. So aim for even numbers on the important stats for your class. If you know you're going to take a feat like Tavern Brawler then you can go for something like 17 Strength, since Tavern Brawler will let you add an ability point to it to get it to 18.
Messaggio originale di Giganx:
Messaggio originale di Judas:
Thanks! One more question, im trying to get better with building characters overall, but one thing i dont understand sometimes is how to manage stats. Imeant, dex, str, cha, wis, etc, you got the idea. Any tips on how you decide points in those stats?
It really depends on what class you're trying to build and what feats you plan to take. Every class has it's own specific stats it gets modifiers from.

One of the main things to remember is that you only get stat bonuses on even numbers; every 2 past 10. So at 12 Dexterity you get a +1 Dexterity Modifier; 14 Dexterity you get a +2; etc. So aim for even numbers on the important stats for your class. If you know you're going to take a feat like Tavern Brawler then you can go for something like 17 Strength, since Tavern Brawler will let you add an ability point to it to get it to 18.
i see, well as i think, for good build you need to plan a bit, like which feat to get to combine with stats, subclass mechanics and etc, thanks you
I mean the meta seems to be Monk/Thief with Tavern Brawler Feat. Take away the Fast Hands being usable on attacks and I think it balances everything back. It also keeps Rogue/Rangers from dipping into Thief exclusively. I will end up doing a drunk monk next playthrough though--seems like it could be fun.
Messaggio originale di Lord_Reavous:
I mean the meta seems to be Monk/Thief with Tavern Brawler Feat. Take away the Fast Hands being usable on attacks and I think it balances everything back. It also keeps Rogue/Rangers from dipping into Thief exclusively. I will end up doing a drunk monk next playthrough though--seems like it could be fun.

You are getting berserker thief tavern thrower. It does really high damage plus prone. And you get 4 attacks by level 8 when enraged.

With more throwing distance then a longbow it's crazy.

Prone even worked on the giant forge robot thing. Kinda weird but yeah you can knock larger creatures prone.


And there is at least 3 throwing related items available early game.

Honestly you also have warlock assassin. Great old one. You get sneak damage on every blast outside of combat all auto crit.

It's something like 30d6 plus 6d10 plus double charisma bonus and chance to cause group fear.

Cause it's 3 beams with 5d6 sneak on each beam out of combat rolled twice cause of crit plus your charisma.

Rogues make everything better
Monk is OP because TB feat is OP. Doubling your hit chance from stats from +5 to +10 means you almost never miss even the toughest opponents and do steady damage. Meanwhile, multiple hits mean that misses on occasion are less punishing than a 1-2 attack per round 2h weapon guy, as the damage is distributed over many hits and one single miss is just a small loss to your effectiveness.
And then there is combine with rogue 3 for more bonus actions. At that point, monks pull ahead, and they keep the option to use epic monk weapons in their main hand or 2h for quarterstaves.

Unrelated but 1 level of monk lets 1 attack per round characters become martial hybrids, esp effective on a str cleric or POTB warlock.
Messaggio originale di Giganx:
Open Hand Monk with Tavern Brawler seems to outperform all other melee classes early on, but is there a point where unarmed Monk falls behind because it won't be wielding beefy endgame weapons?

Depends how you diffine "Strongest" If you mean in terms of dps output, I think picking a druid with tavern brawler (Yes it works) and some extra strikes involved will be either on par or second strongest.
Messaggio originale di Winchester:
Messaggio originale di Giganx:
Open Hand Monk with Tavern Brawler seems to outperform all other melee classes early on, but is there a point where unarmed Monk falls behind because it won't be wielding beefy endgame weapons?

Depends how you diffine "Strongest" If you mean in terms of dps output, I think picking a druid with tavern brawler (Yes it works) and some extra strikes involved will be either on par or second strongest.
I've heard that Druids only get the extra to hit from Tavern Brawler but not the extra damage, but never actually tested it for myself. If they do get the damage as well then yea, shapeshift Druid with Tavern Brawler would be brutal.
Messaggio originale di Friends with Benedicts:
monks are always op in every crpg ive played idk why.
cUZ OTHERWISE NOBODY WOULD PLAY THEM
6 levels of Monk - Way of Open Hand and mulit-class 4 levels into Spore Druid, 2 levels fighter. Thank me later.
Messaggio originale di Baldurs_Gate_2:
Paladin has most likely the highest single dps output because of smite and Monk second. Both have high chances to hit as well, even against Raphael.

What's dps?

It's turnbased it has no DPS
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Data di pubblicazione: 27 set 2023, ore 10:13
Messaggi: 80