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Gith monk is absurdly fun and op
But a Paladin for example is more powerful than any monk, if you know how to play them.
It is just a matter of using the playstyle correct to the class you get. "Frequency analysis" only tells you what is more frequent, and that does not mean it is better or more powerful. It is like saying "the most common first name is Mohammed, the most common surname is Lee, so the best name is Mohammed Lee", which is not the most common or the "best" full name.
Lmao yeah tavern brawler kind of breaks monks. Besides quarter staff monks I've only ever seen Dex monks in various DnD and Pathfinder.
But since tavern is 2x str it basically makes the fist the best weapon sans special abilities.
And there are no other true monk weapons in game or any eastern flavored weapons. Bg2 even had katanas let's go bg3.
Really think kensei monk should have been in the game. Need that eastern flavor.
I guess Larian were going for drunken master monk but they are usually about grappling.
No sais then no monks
"They play something i dont personally like so they must be dumb"
One of the main things to remember is that you only get stat bonuses on even numbers; every 2 past 10. So at 12 Dexterity you get a +1 Dexterity Modifier; 14 Dexterity you get a +2; etc. So aim for even numbers on the important stats for your class. If you know you're going to take a feat like Tavern Brawler then you can go for something like 17 Strength, since Tavern Brawler will let you add an ability point to it to get it to 18.
You are getting berserker thief tavern thrower. It does really high damage plus prone. And you get 4 attacks by level 8 when enraged.
With more throwing distance then a longbow it's crazy.
Prone even worked on the giant forge robot thing. Kinda weird but yeah you can knock larger creatures prone.
And there is at least 3 throwing related items available early game.
Honestly you also have warlock assassin. Great old one. You get sneak damage on every blast outside of combat all auto crit.
It's something like 30d6 plus 6d10 plus double charisma bonus and chance to cause group fear.
Cause it's 3 beams with 5d6 sneak on each beam out of combat rolled twice cause of crit plus your charisma.
Rogues make everything better
And then there is combine with rogue 3 for more bonus actions. At that point, monks pull ahead, and they keep the option to use epic monk weapons in their main hand or 2h for quarterstaves.
Unrelated but 1 level of monk lets 1 attack per round characters become martial hybrids, esp effective on a str cleric or POTB warlock.
Depends how you diffine "Strongest" If you mean in terms of dps output, I think picking a druid with tavern brawler (Yes it works) and some extra strikes involved will be either on par or second strongest.
What's dps?
It's turnbased it has no DPS