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Give them a guaranteed crit doubleslap and that's one less enemy to worry about, now move on to the next.
I probably end up spending most/all my regular bonus actions on leaping to reach the next enemy because every turn my characters kill everything around them, CC, DoT, or any skills that requires any form of setup are pointless.
thing is they tend to beeline for your casters and have the first move.
Paladin can blow all of his spell slots and nuke down 1 strong enemy faster than any class in the game, then he'll be mediocre/middling damage for the rest of the fight. If you only look at the opening rounds then Paladin has more DPS, and not even by that much. Through the course of an entire fight I think Monk wins out, though.
It may be mostly due to Tavern Brawler, but Monk certainly isn't a scrub early on. Open hand monk level 5 is 4 attacks per round, all with STR modifier being added to damage twice, and with 90+ accuracy. No other class in the game is putting out that much damage that consistently in the early levels.
Set your stats to 17Str 8Dex 14Con 8int 16Wis 10Char and get the gloves from the githyanki creche vendor that raise your dex to 18. Tavern Brawler to raise your strength to 18 and go no armor. With no armor you get +4AC from Dex and +3AC from Wisdom to get 17AC base, and you can get the ring of protection to raise that to 18AC, which is more than enough at level 5 even on Tactician.
So at level 5 you'll have 4 attacks per turn with 90+ accuracy and double your strength modifier to damage thanks to tavern brawler (insane damage). You'll also be able to push, knock prone and stun enemies at will, plus get a ton of extra movement speed for not wearing armor. It's pretty crazy.