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Also fighters have nice advantages when it comes to damage types, monks only do buldgeoning.
Also they have terrible itemisation since they don't use weapons or shields. They lose out on alot of weapon only buffs
Didnt tested them on PoE2 because I wanted something less op. I cant recall which class Ive beaten poe2 unfortunately, i would need to go back to my save to check.
If you think Monk is weak in PoE, you definitely played them wrong.
Armor is bad and illusions are seen through. Wizard is stronger in midgame at tanking than the monk. They're like the jester class. They don't do much for your party in dragon quest. But they get late game superpower.
4e and 5e just made everyone given their best abilities at level 1 or early on. Because it's designed the tabletop to fall apart at level 5. People need to be a cult to keep playing 5 sessions of monopoly.
At least at early levels Monk is the strongest by my estimation, but later on it'll really depend on itemization, which is why I was curious.
Have you heard the word of our lord and savior hold person? Upcast it to hold multiple people in a single concentration slot and that fight is over before it starts as your martials can autocrit on characters that fail their save.
Humanoid enemies aren't even worth mentioning when you have an enchanter wizard, it's total comedy. And even non-humanoids fall on their knees before the power of Tasha's Hideous Laughter.
Seriously this game has two kinds of players:
* people who think wizards are for fireball and other garbage and wonder why they suck
* people who cruise through the game on autopilot because their wizard locks down entire encounters with a single action
Besides which they are quite strong in NWN2, good in Wizardry, Might and Magic, etc so I'm definitely willing to agree they're usually good.
I think even BG 2 they're eventually good very late game.
Yeah stacking spell DC makes disables crazy.
Hypnotic Pattern for winning easier fights or non human mobs
Hold person for winning any fight with humans
Laughter when you just want to use a lvl 1 spell to remove any enemy instantly
They made the Emperor look underwhelming.
I just couldn't stand Gales chirping.
But Hold Monster (off of a scroll) is how I punked Raphael.
Fun fact, in that fight you can't cast Banish on Raphael, because Banish sends beings from different planes back to their home plane. And Raphael was home.
And I think resonant touch is incredibly powerful and slept on ability. Each turn you can get at least 3 resonant touches off, which counts as regular attacks on top of being able to do a fireball AOE detonation range of around 9d6 force damage with 1 ki point each turn. Where numerous adds become a problem with most of the martial classes due to distinct lack of AOE abilities, the open hand monk has one of the most powerful on demand ones in the game, that still has you putting out great single target damage too.