Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Some the brst cleric buffs are all early spells and don't require concentration. You van have 4 clerics at camp that just cast on your main war party.
They can provide tons of berries if you don't like resting. And since it's so easy you can pop into camp to get healed up again if you dont like resting.
In my war party I've gone with a Pally Druid. Specifically mushroom druid. Their mushroom aurora is pretty strong early game for damage. And you increase your smites cause full caster. And still basically do all your cleric stuff you need.
The aurora is especially strong when used with a cleric buff bot at camp. Cause you drop cleric bond on the mushroom druid. Temp hitpoint damage does not damage the bonded cleric. So your Pally/Druid is basically invincible as early as lvl 3. Kinda sick
I got 3 shortie hirelings in camp as buff bots. Plus 1 respecced companion that I never use. So my entire war party is cleric bonded taking 50% damage reduction of everything.
Long strider, posion resist, and aid on everyone as well at low level. Later you can apply death ward and freedom of movement to everyone. End game you can cast heroes feast on everyone.
At some point I'd love to see a RPG that acknowledges how weird society would become with health potions being so widely available and affordable, like energy drinks are in our world. Like, why do we have so many options for adding scars to our characters when it's so difficult to make a wound heal poorly? Also, how does a child gain any sense of danger or risk if any injury besides disease means nothing? No wonder those tiefling kids are all such brats. Put some sugar in the potions and they'd probably try to get themselves hurt on purpose.
Anyway clerics are screwy because the injury system is screwy and always has been.
Turn 1 you can literally
Bonus Action:
Entire party - ~10 HP, Blade Ward, +2d4 Attack/SpellAttack/SavingThrows, +3 temp HP
Action: Guardian Spirit AoE summon smash several enemies for something like 60-80 damage total, or Turn Undead to absolutely own the combat, or Spirit Guardians AoE+Reduce movement enemies
It’s like, not only are Clerics EPIC party members but in BG3 they come on line literally as soon as you get to the Druid grove.
Clerics have always been one of the strongest classes you can play in DnD and yes it's largely because of the healing.
BLADE WARD?! AHAHAHAHA.