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it should be noted you dont have to side with the absolute after rescuing here, yes you will loose content but... thats a choice you made. sometimes playing a gaming is more about role playing not the meta.
It would work with her story completely. You could meet her in the same fashion as astarion while she is reeling from the realization that she broke her oath to Lolth and needs to seek immediate repentance with her God. Lolth is also exactly the type of God that would send her on an impossible mission to get revenge on the absolute for infringing on her property because she has done this before and it's perfectly in line with how she toys with the drow in general. This would also be a more faithful portrayal of a Lolth-sworn drow and flesh out the world more. It would add weight and significance to Minthara being both a drow and an oathbreaker as opposed to those being insignifcant tags to an insignifcant token. Change Minthara to a wood elf and tell me how does it impact her portrayal in the story? Change her to a ranger and tell me how it impacts her portrayal in the story.
It doesn't because the way she is written it makes no use of her being a drow or being an oath breaker paladin to make her a more complex character or attach significance to those features
That they didn't is a sign of lack of thought and poor worksmanship. There was no reason for her to be a companion and not be available from the start. Larian also didn't seem to have a problem with Minsc/Jaheira/Halsin in this regard so why just Minthara? Because they don't want to let you be evil outside of their Narrative structure.
This is again what we call railroading in tabletop.
What consequence for your action? Losing a single companion?
It has no overall impact on the story and you can be brutally evil and still kill Minthara just as how you can be a paragon of justice and leave her knocked out. Getting access to more companions is a ♥♥♥♥ choice because it removes the onus from the player and offers them less choices and less fun which is the tell tale sign of an incompetent or inexperienced DM. I mean this in a literal sense btw. Knocking out Minthara does not break Paladin oaths and neither does letting Halsin die. It's even possible to let the tieflings get kicked out and the rite of thorns to happen without breaking an oath of devotion.
Also villainy isn't black and white and you can be brutally evil without being a total loner. Larian writing it that way is a failing on their imagination and writing skills not an axiom of reality.
thing is, you can still be villianous and not slaughter the grove, the game doesnt really have an alignment system or set path, its more about choices and concequences. for instance by slaughter the grove your going to find that people are not going to want to be around you.
turning on your allies is not going to win people on your side.
this is a larian game, its like this in dos2, were you can play undead and side with the villian, but your probably going to loose everyone save a undead ally.
Evil playthorugh is disappointing as much as Minthara's so called "fix". Sure, we can just let the content go, but then why bother with anything at all? This is like telling Darth Sidius should've soloed the whole Jedi order and the High Republic because he chose to be evil.
I don't think being evil = solo only.
Look your entitled to your feelings, but I persionally liked how minthera is, she is cold, pragmatic blood thirsty and ruthless, but she also has a softer side when you romance her. Im hapopy they did fixed her dialogue bug. she works well with, shadowheart, astrion and lae'zel. gale is going to be miserable lol.
I do wish we had another charecter would have been nice if we had edwin or khorgan bloodaxe.
Thats the bit that makes her being an evil-only recruit so weird to me. She even questions why you slaughtered the grove.
And the Druid Grove choice is probably the single best in the game, because it sets the tone of the overall game having many different outcomes the way you interact with the people in the game.
Still, not every single outcome can be programmed. The imagination is endless, but a game like this isn't for endless imagination, it's to progress through a story. At some point, you got to realize if you could knock out everyone and still progress it would be silly.
It seems story decides it. If story tells you not to kill someone e.g. Minsc, game will give it Knock out temporary. Otherwise its always knocked out - dead.
EDIT: As I read somewhere on reddit if you knock out enemy with state "Enemy (Temporary)" it should give it "Knocked out (Temporary)". Haven't tested it yet myself tho. I try not to worry about knock outs because you will not get XP for a kill, while they are dead anyways.