Baldur's Gate 3

Baldur's Gate 3

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Wizard subclasses
Talk to me.

In Table Top it’s always been divination for me because Portent is just too good…UNLESS I’m rolling the BiS Wizard build ever of a Forest Gnome Illusion Wizard (a garden gnome).

I see online ppl saying Abjuration for Arcane Ward - but why? It gives damage reductions…but Portent turns hits into full on misses multiple times. Isn’t that better?

I also see a lot of Evocation love for careless fireballs.

So sell me on the best Wizard subclass. I lean Divination currently…
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Showing 16-25 of 25 comments
Metallicus Oct 24, 2023 @ 9:43am 
The best wizard is always a sorcerer. Charisma is a superior stat to intelligence and meta magic is better than any wizard subclass.
WeenerTuck813 Oct 24, 2023 @ 9:44am 
Originally posted by Moonbane:


Prophecies to fullfil for portent dice. Looks rater disruptive.

Yah unless you can just hit a barrel with a cantrip to regain a die. Is that a thing?
Dr.Fumetastic Oct 24, 2023 @ 9:44am 
Originally posted by WeenerTuck813:
Oh did they patch it? I’m reading online you get 3 die at level 6 and they refresh on a short rest

The wiki says you gain 1 extra portent die at 6 and you can recharge one per short rest if you fulfill a prophecy. Meaning you have 3 dice per long rest guaranteed and up to 3 more (if you also have a Bard) for each short rest.
https://bg3.wiki/wiki/Divination_School

I'd also like to add that Abjuration Wizards can stack Arcane Ward to twice their Wizard level. So at level 12 you can absorb up to 24 Damage from an attack. On the next turn you can then absorb 23.

Abjuration Wizards do get the short end of the stick when it comes to Shield though as that doesn't increase the Arcane Ward charges for some reason.
Kernest Oct 24, 2023 @ 9:52am 
Originally posted by Dr.Fumetastic:
I'd also like to add that Abjuration Wizards can stack Arcane Ward to twice their Wizard level. So at level 12 you can absorb up to 24 Damage from an attack. On the next turn you can then absorb 23.
Not next turn, next attack.
Dr.Fumetastic Oct 24, 2023 @ 10:09am 
Originally posted by Kernest:
Originally posted by Dr.Fumetastic:
I'd also like to add that Abjuration Wizards can stack Arcane Ward to twice their Wizard level. So at level 12 you can absorb up to 24 Damage from an attack. On the next turn you can then absorb 23.
Not next turn, next attack.
I was referring to Projected Ward. That takes your reaction so you can only do it once per turn. If the Wizard themselves gets hit though it's the next attack, yes.
AsianGirlLover Oct 24, 2023 @ 10:10am 
Originally posted by Metallicus:
The best wizard is always a sorcerer. Charisma is a superior stat to intelligence and meta magic is better than any wizard subclass.
10 Sorcerer with 2 levels of Wizard to sculpt evocation spells and learn/cast utility spells like Haste, Gaseous Form, etc. is really comfy - but it sucks that you give up a Feat for it.

Giving up a Feat to get a ton of armor, shield, and weapon proficiencies as a Wizard makes way more sense. Cleric multiclass is just heavenly, haha.
Supply Slut Oct 24, 2023 @ 10:12am 
Originally posted by WeenerTuck813:
Originally posted by wagg40k:
Because of how the game works and with such limited uses for magic in the first place, anything other than evocation seems like intentionally nerfing yourself for RP reasons.

I see the appeal for Evo - part of me doesn’t understand why more people don’t favor Div I guess. It’s like giving your Wizard Bardic Inspiration/Cutting words Dice on steroids. It makes you better at Barding than Bards

I disagree with portent being more effective than cutting words. Lore bards get more charges of cutting words, and they replenish each short rest with no string attached. No prophecy shenanigans. It gets more exaggerated because bards get song of rest, which is basically +1 short rest per long rest, so they get even more use out of cutting words per long rest (if you care about not spamming long rest, kind of easy to just abuse it).

But also they function differently, if your portent die don’t have the right roll you need, it’s useless. Whereas cutting words isn’t a replacement, but a deduction from a previously rolled die (which can also be useless if they rolled really high to begin with or if your cutting words rolls too low to make a difference).

Imo lore bards are a lot more flexible in their use of bardic inspiration charges compared to portent die - but on a per reaction basis portent die is probably slightly stronger.
Last edited by Supply Slut; Oct 24, 2023 @ 10:13am
Tied for 1st place:

Enchanter, Illusionist, Diviner.

2nd place:

Abjurer, Necromancer.

Everything else:
Moonbane Oct 24, 2023 @ 10:33am 
Enchanter seems fairly weak, as you cant twin concentration spells with its dual enchantment perk.
dolby Oct 24, 2023 @ 10:56am 
Evocation School suck cos level 2 is just meh... cos i can target my aoe lol but i guess if your positioning suxs it can be ok... after that it gets better... takes ages to finally get the good one at 10...


Diviner is fine for what it is.... i guess i would pick that or Abjuration to break the game with tanking works like a charm... a bit like movement build monks... or gazzilion cast per turn sorcerer or whatever most stuff is op anyway hehe.
Last edited by dolby; Oct 24, 2023 @ 11:00am
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Date Posted: Oct 24, 2023 @ 8:48am
Posts: 25