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Yah unless you can just hit a barrel with a cantrip to regain a die. Is that a thing?
The wiki says you gain 1 extra portent die at 6 and you can recharge one per short rest if you fulfill a prophecy. Meaning you have 3 dice per long rest guaranteed and up to 3 more (if you also have a Bard) for each short rest.
https://bg3.wiki/wiki/Divination_School
I'd also like to add that Abjuration Wizards can stack Arcane Ward to twice their Wizard level. So at level 12 you can absorb up to 24 Damage from an attack. On the next turn you can then absorb 23.
Abjuration Wizards do get the short end of the stick when it comes to Shield though as that doesn't increase the Arcane Ward charges for some reason.
Giving up a Feat to get a ton of armor, shield, and weapon proficiencies as a Wizard makes way more sense. Cleric multiclass is just heavenly, haha.
I disagree with portent being more effective than cutting words. Lore bards get more charges of cutting words, and they replenish each short rest with no string attached. No prophecy shenanigans. It gets more exaggerated because bards get song of rest, which is basically +1 short rest per long rest, so they get even more use out of cutting words per long rest (if you care about not spamming long rest, kind of easy to just abuse it).
But also they function differently, if your portent die don’t have the right roll you need, it’s useless. Whereas cutting words isn’t a replacement, but a deduction from a previously rolled die (which can also be useless if they rolled really high to begin with or if your cutting words rolls too low to make a difference).
Imo lore bards are a lot more flexible in their use of bardic inspiration charges compared to portent die - but on a per reaction basis portent die is probably slightly stronger.
Enchanter, Illusionist, Diviner.
2nd place:
Abjurer, Necromancer.
Everything else:
Diviner is fine for what it is.... i guess i would pick that or Abjuration to break the game with tanking works like a charm... a bit like movement build monks... or gazzilion cast per turn sorcerer or whatever most stuff is op anyway hehe.