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Arcane Ward gives you 12 stacks of Arcane Ward at level 12, first one reducing incoming damage by 12, then 11 and so forth.
You can also gain more of it by casting Abjuration spells.
It's simply superior to Divination and Portent.
Careless fireballs and INT modifier to each Magic Missile for the win.
This pairs excellently with armor of Agathys from Sorc or Warlock to make it so the wizard is able to deal frankly unreasonable damage just by getting hit, and taking nothing in return.
Add on Glyph of Warding as your damage spell and it becomes even easier to maintain your ward while doing damage. One thing I even did was dump INT and pump STR and take a level 1 dip into War Cleric for heavy armor, proficiencies, and war priest attack and have a super tanky martial that hurts to attack.
Yah but you’re comparing like low level Div to level 12 Abjuration aren’t you?
I think at 12 Divination has several portent dice and regenerates them as they perform certain actions or cast certain spells.
And just how my brain works - like a damage reduction of 12 seems inferior to causing a 30-40 damage attack to miss entirely, or additionally being able to cause your other characters Great a weapon Master Trip attack to Auto-hit when it was going to miss.
And god forbid you roll a 20 on a portent die - your rogue or Paladin gets an auto-delete.
Edit: at level 6 Div gets 3 portent die and they refresh on short rests…that’s 9 per rest
I see the appeal for Evo - part of me doesn’t understand why more people don’t favor Div I guess. It’s like giving your Wizard Bardic Inspiration/Cutting words Dice on steroids. It makes you better at Barding than Bards
Divination for math nerds.
Abjuration for multiclass gigachads that go into battle with a build that punishes enemies for touching you.
1 War Cleric / 1 White Dragon Sorcerer / 10 Abjuration Wizard
Dump Int, Pump Str and Dex, Cast Armor of Agathys as a 6th level spell, and bonk everything.
Portent dice CAN be amazing, but Arcane Ward simply IS amazing.
They don't refresh in regular DnD.
And on a short rest you gain a “prophecy” that if completed regenerates 1 die.
So you can regenerate a die twice. But you start with 3
https://bg3.wiki/wiki/Divination_School
A Blunt Tool: Deal at least 1 bludgeoning damage to an enemy to regain a Portent Die
Cutting Edge: Deal at least 1 slashing damage to an enemy to regain a Portent Die
Reap Rewards; Dealing the killing blow to an enemy will result in a new Portent Die after taking a short rest.
Delivering Alms: When you Help an ally, you will gain a new Portent Die on your next short rest.
Spellbinding: Casting a Enchantment spell will result in a new Portent Die
Feign Surprise: Casting a Illusion spell will result in a new Portent Die
Changes: Casting a Transmutation spell will result in a new Portent Die
Guarded: Casting a Abjuration spell will result in a new Portent Die
Evocative: Casting a Evocation spell will result in a new Portent Die
A Little Help: Casting a Conjuration spell will result in a new Portent Die
Predictable: Casting a Divination spell will result in a new Portent Die
Dead Right: Casting a Necromancy spell will result in a new Portent Die
Headache: Deal at least 1 psychic damage to an enemy to regain a Portent Die
Grave Fate: Deal at least 1 necrotic damage to an enemy to regain a Portent Die
Shocking Revelation: Deal at least 1 lightning damage to an enemy to regain a Portent Die
Burn after Reading: Deal at least 1 fire damage to an enemy to regain a Portent Die
Forceful Insistence: Deal at least 1 force damage to an enemy to regain a Portent Die
Melting Pot: Deal at least 1 acid damage to an enemy to regain a Portent Die
Frosty Reception: Deal at least 1 cold damage to an enemy to regain a Portent Die
Venemous Words: Deal at least 1 poison damage to an enemy to regain a Portent Die
Thunderous Applause: Deal at least 1 thunder damage to an enemy to regain a Portent Die
Holy Epiphany: Deal at least 1 radiant damage to an enemy to regain a Portent Die
Prophecies to fullfil for portent dice. Looks rater disruptive.
You get portent at level 2 - 2 die. It goes up to 3 with refreshing options at level 6
I don’t mean to push Div too hard. I think this Abjuration/War Cleric/Sorc build looks real cool I might try it