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In this game, if you succeed in that check with a natural 20, the Netherbrain starts with less HP. If you succeed on the previous checks it does the same thing as well cumulatively.
It's not auto-win. It's auto-succeed.
The animation is different too. The lines of power hit the brain and don't just veer off.
But, if it makes you feel any better, damaging the brain isn't the tough part of the fight. It basically matters, but very little. The big thing is that you felt the tension of the moment. And you posting your frustration here and burning all your inspiration... I bet you did feel the moment pretty well.
And that's good.
The end result is the same even if you roll crit success 4 times in a row.
Also at that stage you won’t need any inspiration points going forward.
There is like one last check left total which is the guards running and you could try persuade them to join you but that’s it.
It’s mostly for fun and forces you to lose no matter what you try, it’s by design like this .
The first time I did it I rolled crit 20 and passed it it really doesn’t matter
I'm referring to the "LOL" at the beginning and how you post in topics where people are struggling.
Exactly! The scene would be MUCH better if the different choices would not require any checks, similar to the scene in Vampire: The Masquerade - Bloodlines: as soon as you are trying to refuse the orders of the prince he simply controls your mind and you can agree in three different ways.
Yes, and if you had paid attention to the original post, you'd know that the whole point is that giving the player a roll when failure is guaranteed is bad game design.
Bad cognitive abilities if you think every thing has to be winnable.
Sometimes, there is just some feats that are beyond your character's ability to preform. Other times, there are just some things that are so menial to them it's like breathing.
This specific example is precisely why they shouldn't exist. This is an incredibly difficult task you're performing. (Yes I know that if you crit succeed on it anyway it doesn't matter, that's beside the point.)
It's a storytelling device. What you do is an insurmountable task tantamount to a joke. There's no skill involved; it's pure luck.
And then afterwards you're met with the fact that it still lost you the encounter. There's a minor hp penalty to the final encounter but otherwise it shows the gravitas of the act of trying to dominate the brain as a non illithid. And pushes you to the need for an illithid ally.
In a regular tabletop game the DCs are behind the screen so its better to not waste time on unneccesary rolls. But the difference here is that players know the rolls they need so a skills difficulty is conveyed overtly and they can see visually how hard a roll is.
Same wirh HP. This isn't something you see in real life so it's not conveyed normally in games but here you see all the values you need.