Baldur's Gate 3

Baldur's Gate 3

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Moyocoya Oct 23, 2023 @ 6:12am
Seriously unbalanced
I love BG3, but I still think it's quite unbalance when it comes to food. I don't claim to be a champion fighter and looter, but I'm not even at level 4 yet, did not free Halsin nor found Nightsong, and I've accumulated 977 provisions which, at the tactician level I'm playing at, represents 12 long rests unused!
The least we can say is that we're not under any pressure in terms of resources.
Last edited by Moyocoya; Oct 23, 2023 @ 6:12am
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Showing 1-15 of 60 comments
talemore Oct 23, 2023 @ 6:15am 
Each battle drain all spells that early on you need more resources but it could been balanced with less resources later on.
Raelic Oct 23, 2023 @ 6:21am 
Who cares about balance in a game like this?
Nordil(Hun) Oct 23, 2023 @ 6:22am 
Originally posted by talemore:
Each battle drain all spells that early on you need more resources but it could been balanced with less resources later on.

They do not necessarily do so.
I actually played without long rests. (Allthough the game forced me a few times in order to advance.)
I literally used like 7 spells(of which one was daylight in Shadow Cursed lands:D) till act 3. Considering every fight and every character.
I could manage without using the special abilities of weapons and i used Laezal's action surge like twice?
Planning and experimentating on tactics can replace the useage of spells almost completely.
Malaficus Shaikan Oct 23, 2023 @ 6:23am 
Play a wizard.
Those 12 long rest wont be remotely enough.
Diomedes Oct 23, 2023 @ 6:24am 
Originally posted by Moyocoya:
I love BG3, but I still think it's quite unbalance when it comes to food. I don't claim to be a champion fighter and looter, but I'm not even at level 4 yet, did not free Halsin nor found Nightsong, and I've accumulated 977 provisions which, at the tactician level I'm playing at, represents 12 long rests unused!
The least we can say is that we're not under any pressure in terms of resources.
They do this imo, because I would say the first 4 levels of the game, is some of the hardest content in the entire game due to the massive power spike that does not happen until level 5.
Nordil(Hun) Oct 23, 2023 @ 6:34am 
Originally posted by Diomedes:
Originally posted by Moyocoya:
I love BG3, but I still think it's quite unbalance when it comes to food. I don't claim to be a champion fighter and looter, but I'm not even at level 4 yet, did not free Halsin nor found Nightsong, and I've accumulated 977 provisions which, at the tactician level I'm playing at, represents 12 long rests unused!
The least we can say is that we're not under any pressure in terms of resources.
They do this imo, because I would say the first 4 levels of the game, is some of the hardest content in the entire game due to the massive power spike that does not happen until level 5.

Nah, it only is that bad because certain things do not function as they should. Like Grease's and WEB's DC being stuck on 12. No matter how much int/cha you have. (Unless they patched it out.)
There are also many players completely unaware of how CRPG-s let alone DnD works. And for them the game does not really tell much about the system. I know 3.5 not extensively but i get by, but even i had to look up a few things like advantage and disadvantage, and i made a mistake regarding my character.(Though it is not such a huge mistake to restart or reload from that point.)

edit: the end fight of WoTR-s prologue boss is a harder fight than any of the fights you encounter in the act 1, if you know what you are doing.
Last edited by Nordil(Hun); Oct 23, 2023 @ 6:35am
Moyocoya Oct 23, 2023 @ 6:37am 
Originally posted by Diomedes:
Originally posted by Moyocoya:
I love BG3, but I still think it's quite unbalance when it comes to food. I don't claim to be a champion fighter and looter, but I'm not even at level 4 yet, did not free Halsin nor found Nightsong, and I've accumulated 977 provisions which, at the tactician level I'm playing at, represents 12 long rests unused!
The least we can say is that we're not under any pressure in terms of resources.
They do this imo, because I would say the first 4 levels of the game, is some of the hardest content in the entire game due to the massive power spike that does not happen until level 5.
OK. So if I understand you well, from level 5 onwards thing are going to be more difficult, that is difficult enough to be compeled to use supplies ?
mayrc Oct 23, 2023 @ 6:44am 
If you play classic DND style then the food is low. If you play Larian style then you dont need rest at all. Because most encounters can be done with lariancheese. Barrels, ground hazzards, shoving enemy off cliffs, etc......

In such a environment its impossible to balance food. So the problem is not the resting system. The problem is that combat is not classic DND combat.
Nordil(Hun) Oct 23, 2023 @ 6:50am 
Originally posted by mayrc:
If you play classic DND style then the food is low. If you play Larian style then you dont need rest at all. Because most encounters can be done with lariancheese. Barrels, ground hazzards, shoving enemy off cliffs, etc......

In such a environment its impossible to balance food. So the problem is not the resting system. The problem is that combat is not classic DND combat.

Not even Larian cheese is needed. I've done a non barrelmancy Larian cheese in EA, showed me how easy fights are that way, so i delibaretly went with a different route. Which is an acceptable DnD solution. (Sneak+scout, notice enemies set up your party in certain ways to make killzones:D)
Flharfh Oct 23, 2023 @ 7:11am 
I think Larian probably realized in development that having to stockpile provisions and "spend" them to replenish your abilities actually adds nothing to the game but tedium, so they compromised by making all the food and provision items extremely plentiful.
pascal.difolco Oct 23, 2023 @ 7:17am 
Balance shouldn't be attained by artificial food scarcity, you're playing chads that have tons of gold and should have 0 difficulty getting kings'meal
I think it's stupid to allow rests based on food, can you rest 3 times a day because your fridge is full lol ?
Moyocoya Oct 23, 2023 @ 7:31am 
Reading you all, I think we're pretty much agreed that even on tactician difficulty, the game is far too easy.
To tell you the truth, even if I'm having fun in the battles (because you have to rack your brains a bit to come out of them with as little damage as possible), and even if the story, characters and side quests are really cool, there's not much pressure to survive...
The only way I've found to make the game a bit more exciting is to do a challenge with my kids: at each level change we measure a score made up of (gold+food+items for sale). The best score wins the round.
We have set a rule based on game's datas :
1 gold = 1 point
1 food item = 2.7 points (the average price when you want to buy it)
1 gold item for sale = 0.37 points (the average rate at which merchants buy).
In this way, we're aiming for the best possible performance - something we'd be obliged to do if the game were so difficult that you risked dying permanently after consuming all the items, food, gold, etc.
Raelic Oct 23, 2023 @ 7:37am 
Originally posted by Moyocoya:
Reading you all, I think we're pretty much agreed that even on tactician difficulty, the game is far too easy.
To tell you the truth, even if I'm having fun in the battles (because you have to rack your brains a bit to come out of them with as little damage as possible), and even if the story, characters and side quests are really cool, there's not much pressure to survive...
The only way I've found to make the game a bit more exciting is to do a challenge with my kids: at each level change we measure a score made up of (gold+food+items for sale). The best score wins the round.
We have set a rule based on game's datas :
1 gold = 1 point
1 food item = 2.7 points (the average price when you want to buy it)
1 gold item for sale = 0.37 points (the average rate at which merchants buy).
In this way, we're aiming for the best possible performance - something we'd be obliged to do if the game were so difficult that you risked dying permanently after consuming all the items, food, gold, etc.
Difficulty doesn't matter in games. Having a hard game does not make the game fun.

If you want a hard game there's numerous things you can do to nerf yourself with so much player liberty.

Food is not unbalanced in this game. This game doesn't have player versus player. There's no balance needed. Food is just something to add another RPG element to the game and make sure you're at least paying attention in the world. It also gives you some modicum of pacing between fights.

If you want to make food part of your difficulty, drop your food somewhere.

There was another thread that had the right of it. Less than 2% of people have even completed the game on Tactician. That's a good enough metric to say the difficulty is fine. They shouldn't reorient core systems around 2% or less players.

Make a mod if you want higher difficulty. I'm sure they are coming.
Last edited by Raelic; Oct 23, 2023 @ 7:38am
Moyocoya Oct 23, 2023 @ 7:42am 
Originally posted by Raelic:
Difficulty doesn't matter in games. Having a hard game does not make the game fun.
Matter of taste...
Raelic Oct 23, 2023 @ 7:43am 
Originally posted by Moyocoya:
Originally posted by Raelic:
Difficulty doesn't matter in games. Having a hard game does not make the game fun.
Matter of taste...
What's more popular... The videos that have OP builds or the videos that talk about making your playthroughs as difficult as possible?
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Date Posted: Oct 23, 2023 @ 6:12am
Posts: 60