Baldur's Gate 3

Baldur's Gate 3

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Welp Oct 23, 2023 @ 6:00am
question about fire spells
So it seems consistently that fire spells have the highest damage cap and im wondering if thats forcing me to pick them? or does the average amount of damage tend to stay the same between ice fire lightning and poison spells cause of the nature of the dice rolls?
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Showing 1-15 of 17 comments
Clive Hawkins Oct 23, 2023 @ 9:12am 
Fire spells have the highest damage.
Ice and Lightning spells deals double damage if enemies are wet - superior to Fire if you drop a Water Bottle at an enemies feet (Free Action) and shoot it with a Hand Crossbow (Bonus Action) first.
Ice spells are also great at crowd control as they usually Prone enemies on slippery surfaces.

Then you have the all powerful Glyph of Warding which is a Fireball of any element, or a superior hypnotic pattern, or a superior thunderwave all wrapped up in a 3rd level spell.
Moonbane Oct 23, 2023 @ 9:25am 
Dont forget force damage, few things have resistance to it at all. Making it one of the most powerful spell schools.

Magic Missile, Eldritch Blast and Disintegrate is all force damage.
Kernest Oct 23, 2023 @ 9:27am 
Frost spells typically come with more status effects, such as slowing movement and whatnot, at the cost of a little bit of damage.

Also, fire spells have a habit of... igniting things... on fire... until they explode.

Which can be bad if it wasn't what you meant to do.
Welp Oct 23, 2023 @ 9:33am 
AHH i get it high risk high reward, i like to use frost magic anyways so im happy with that.


umm as a side question, or two, is knock worthwhile or should i always have some one skilled in lock pick around
Pan Darius Cassandra (Banned) Oct 23, 2023 @ 9:36am 
Originally posted by Welp:
umm as a side question, or two, is knock worthwhile or should i always have some one skilled in lock pick around


Knock knock.
Oct 23, 2023 @ 9:38am 
Wait till you find out about cloud of daggers. t2 spell, put it in a mobs pathway and simply run away. I swear this is the most broken thing in the game. Having 4 of them in a thin pathway wipes out nearly everything till it gets to you.
Welp Oct 23, 2023 @ 9:40am 
ooohhh yeah ive skipped on that one myself but ill remember it now
Ironwu Oct 23, 2023 @ 9:44am 
Originally posted by Welp:
ooohhh yeah ive skipped on that one myself but ill remember it now

One thing about Fire (and any spell that does, or is capable of changing to) Area of Effect damage . . .

If they damage allies during a fight, you may find those allies must now be fought and killed since you 'attacked' them. So be very careful when fighting alongside allies of the spells that are used and their affects on the ground and the environment!

Good Luck :)
Oct 23, 2023 @ 9:55am 
Originally posted by Ironwu:
Originally posted by Welp:
ooohhh yeah ive skipped on that one myself but ill remember it now

One thing about Fire (and any spell that does, or is capable of changing to) Area of Effect damage . . .

If they damage allies during a fight, you may find those allies must now be fought and killed since you 'attacked' them. So be very careful when fighting alongside allies of the spells that are used and their affects on the ground and the environment!

Good Luck :)

^ This.
AI is super pathetic in this game and they will simply rush thru everything (even archers in some sweet top spots will simply JUMP and get stunned just to reach you). Shame you can't break concentration spells so I had to place my op daggers somewhere else to save allies.
Welp Oct 23, 2023 @ 9:57am 
ive been confused about the concentration spells, yu break concentration when a spell marked with concentration breaking in the description is used on you and when you cast another concentration spell? or is there more to it
Ironwu Oct 23, 2023 @ 10:02am 
Originally posted by Welp:
ive been confused about the concentration spells, yu break concentration when a spell marked with concentration breaking in the description is used on you and when you cast another concentration spell? or is there more to it

Concentration requires a Saving Throw based on your Constitution.

* You must make a Constitution saving throw whenever you are successfully hit, if it fails you lose Concentration.

* You lose Concentration on the current spell if you cast a new spell that requires Concentration.

* You lose Concentration on your current spell if you cast the Ithiliid power that is fueled by Concentration.

Does that cover your questions?

Good Luck
Beytran70 Oct 23, 2023 @ 10:11am 
As others have said, it comes down to tactics. Water bottles and conjure water spells and such are in ready supply, so throwing that on an enemy instantly causes, say, the Ray of Frost cantrip to outdamage Fire Bolt. But in general Fire Bolt has a higher max damage and damage chance at the cost of being harder to find/make vulnerable enemies.
Johnny Hazard Oct 23, 2023 @ 10:12am 
Originally posted by DoYouLikeWhatYouSee?:
Wait till you find out about cloud of daggers. t2 spell, put it in a mobs pathway and simply run away. I swear this is the most broken thing in the game. Having 4 of them in a thin pathway wipes out nearly everything till it gets to you.
Cloud of daggers can be upcast, and it does brutal damage as a tier 5 spell.
It's highly tactical, since you can't relocate it, but if you put it at a doorway, or add something that hinders enemies like entangle, hunger of hadar, or even a simple grease bottle, it works EVERY TIME.
Clerics have the great insect plague (piercing damage, hinder movement)
You can literally finish Thorm death avatar by placing this one at his position, and then focusing on killing all the mirkulites.
And Cloudkill is OP against all those not immune to poison. (because you can cast it, and relocate it every turn) (I finished all of Orin's minions with it, using an arcane trickster)

And, in my opinion, glyph of warding is better than fireball, since you can change the damage type, and the impact area is bigger.
Moonbane Oct 23, 2023 @ 11:28am 
While glyph of warding have tactical flexibility, im personally not fond of it because of the spellcast reach is much shorter than fireball.
Pan Darius Cassandra (Banned) Oct 23, 2023 @ 11:30am 
Originally posted by Moonbane:
While glyph of warding have tactical flexibility, im personally not fond of it because of the spellcast reach is much shorter than fireball.

There's always Distant Spell...
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Date Posted: Oct 23, 2023 @ 6:00am
Posts: 17