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In some other genres you never "level up". For example, Agent 47 in Hitman is the same Agent 47 at the start of the game and the end of the game -- he never "levels up". And people like those games too.
BG3 is actually quite generous with it's levels. Original Baldur's Gate only had 6 levels and getting each of them was a reason to celebrate. I wouldn't mind if BG3 had adopted same approach. There is something fun to be "1st level miracle" that gets downed by a punch from a fist. Each level feels precious, when you get them.
In other genres it's not uncommon for you to unlock new/better equipment instead of levels. In RPG's there's usually always some kind of leveling system and it's part of fun of it. You start off weak/weaker and get stronger.
The trick is when to dole out the levels. I don't agree with the idea of 4-level jumps between acts, it needs to be more gradual 1 lvl jumps. And you also have the issue that basically level up triggers need to be built into the game in such a way as to make it hard to exploit them (by grabbing a level up trigger and then backtracking to trivialize content...although it kind of doesn't matter, since it's not like you're farming xp anyway...)
In any case, Larian decided against milestone leveling and went with xp farming. It is what it is, it's not the worst thing in the world, but I do wish they'd gone with milestone instead.
The game would probably have to be a lot more linear for Milestones to work and would probably require you to tie quests/areas to Milestones to prevent people from becoming OP.
But the level cap of level 12 is lazy and not fullfilling.
If you go for a roll enjoying the plenty quests you are maxed in no time.
And that is frustrating.
To not get any more rewards for doing things other than...well, some shiny items.
But that is no feel of advancement.
Also in Baldurs Gate 2 Throne of Baal you actually felt like a mighty avatar.
Here?
You are just a guy as a feeling.
Even on level 12.
:-D
XP comes from oddities. Some are ones you'll likely find during the plot, some are drops (but only give XP a set number of times so you can't grind) from enemies, some are just tucked away hidden places.
It's weird but IMO great.