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Because of this i also think that it can hit a greater audience.
Without the voice acting and mocap it would only be a average CRPG for me at best but that is mostly because of the main story theme I do not like mind control stuff so much
I played so many hours, and at one point couldn't wait to get to the end. I've got to Third act 3 times now, but never completed it. Just started again to try different builds.
I don't think it's as good as Dragon Age Origins, and not that much better than DOS/2.
I do like the levelling more in this. In DOS/2, real hard fights would be a complete walkover if they left them a couple of levels, same goes for great weapons - they only had a usable lifespan of a level or two. In this, you can still use things you got in Act 1, in Act 3.
I am enjoying it more this playthrough with an Eldritch Blast main character, and now a respecced Shadowheart.
But no, nothing special to me.
Its still a great game, and i would rate it a 9/10 (with mods).
I do make storys and have own build up characters on a website with other fellow roleplayers, so im not completely new to the waters.
I expected the story to be WAY more dynamic and specific, according to what background you give your character and what race he has etc, like WoW or Star wars: The old republic. I thought you would have multiple diffrent story archs which is the case for companions but not for your own creations.
And yet still, being completely new to DnD itself, this blew my mind. Mindflayers, Gods, tieflings all of that, the concept that there is 9 hells and not only 1, its the perfect introduction game for someone that has no clue about DnD and as you mentioned with all the voice acting and the visuals of the Characters, the whole package is just great.
But for me, the biggest + in this game is its Replay-abillity. Like most newer titles have it extremely low or none at all, its a 1 time thing and then you are done with it and with BG3 there is so much you can miss if you dont quicksave like the roadrunner. Even then, you'll miss stuff in your first playthrough. I have at least 2 plans for additional runs.
People say act 3 aint that good, personally i find it way more enjoyable than act 2 so im definitly going to finish this game, i have just paused it because my other favorite game has an event celebrating halloween right now and i have only so much time.
Larian seems to be the only ones trying to mix up the formula even in DOS, with reactions and immersive sim qualities it's quite amazing.
The game itself is not very exceptional. It's quite good, the voice acting is good, but for those who played the original Baldur's Gates it is underwhelming and I think a lot of ppl prefer Divinity Original Sin 2.
Of course I never bothered to look anything up while it was in Eearly Access - mostly because I didn't care much about it at all. Foolish of me, admittedly.
Video games are a big part of my miserable life, and I have played or otherwise experienced most big titles in recent years. That said, I dislike "gameplay design choices" in so many western games from recent memory, and feel like the developers can't (or not willing) to do better. Systems that completely ruin immersion and make no sense whatsoever (for in-game world), like it was in the Witcher 3 (and Cyberpunk 2077 by extension), or some other open world games, with absolutely nonsensical progression for the player, enemies and items, as a good example of what I mean. Exact same enemies, or items, having wildy different power levels depending on an arbitrary "level" despite complete lack of any distinction between them otherwise is not good design and has no place in any at least semi-serious setting.
There should be no such thing as "Steel Sword Lv. 1" and "Steel Sword Lv. 50", having the exact same looks and descriptions, but different stats for no good reason other than poor design choices. Doubly so for firearms in games. That's even more ridiculous.
There are other issues I could talk about, but I'm getting seriously off-topic as it is, so I will get back to Baldur's Gate 3. Going by my general experience with so many western games in recent years, I assumed the worst, even though I shouldn't have.
Despite my fears, and mostly forgetting about the game, when it was finally released, and everyone started playing it, I couldn't help but get curious again. I got it as a gift from someone very dear to me, almost out of nowhere, and we played it together.
I imagined it to be a lot like DOS2, and it is, in ways, but at the same time it's not. To say it surpassed my meager expectations is to say nothing. It's not perfect. Far from it. But I was astonished by the quality and how good it felt to play and engage with the world and characters in it. The music is phenomenal - Borislav Slavov and the rest's work is incredible, and is is in no small part thanks to them that I enjoyed the game so much.
Like the OP said, it starts off very strong, and overall it turned out to be exactly the kind of experience I was craving for, for a while now. Voice acting, mo-cap, the characters - they are very, very good. The writing is not bad... but it could be a little better? I hope we'll get some changes and resolutions with the Definitive Edition if it ever comes out.
I enjoy it a lot still, despite some of its shortcomings, and in the middle of my last playthrough (maybe until DE?) as the Dark Urge, finally. I rarely enjoy games this much, and I'm glad to have experienced it, especially with my friends.
Also, i hear somewhere that they don't plan on any DLC, so this game will remain meh, forever.
What I don't like: inventory management, lack of choice when it comes to important quests/decisions, lack of content for paths other than a specific type of good suffering from helper syndrome, the writing sometimes making little sense, same for approval. I'm not keen on major decisions regarding companions being dependent on one single skill check as opposed to your prior relationship with them or discussing the matter in a believable way, or random game overs, even if the latter can be amusing.
What I would like to see in the game: Funny permanent summons that are useful and talk, like in PoE Deadfire; also the semi companions in that game were preferable to hirelings, more scope for non goody two shoes routes and more ways to deal with problems so you are not sitting there thinking: none of the above, especially manipulation of all variations, as it's most fitting to the whole mind flayer thing, and actual different content depending upon choices. Small prequels for each origin like in DAO: how did they get onto the ship, basically, other Dark Urge type origins, the ability to involve the party in dialogues more.
Yeah, I mean the world building is... off, somehow.
You are presented with this epic story, super ancient evil of massive proportions. Literally the entire universe is at stake.
Yet the game takes place in a small area around and in Baldur's Gate within the span of a few weeks. So, stakes are as high as they can possibly be, but the time/place setting is very underwhelming. Also, max level is 12? For this cosmos-enslaving threat? Seriously?
And there are memberberries everywhere in Act 3 especially - they even made Minsc a statue so that he can possibly be present in a story 100 years after Bhaalspawn saga. Obvious fan service if I ever seen one. As if they didn't have enough content and just had to shove something in there.
Agree on this, I think the game should have concluded with the resolution of the Dark Gods' conspiracy and addressed the Nether Brain in a dedicated expansion or maybe even in a sequel with higher level cap and a world/plane-spanning adventure.
... Minsc was turned into a statue in a comic that was not larian that was already in the lore.