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Not only are you Light-aligned, but you also get a free light-infused shielding hit absorption. Pretty cool. I chose Eilistraee, because i'm a female Drow Cleric of Light.
Chose a lot of stuff for roleplaying reasons (and sometimes what seemed to make the least sense) which then later turned out to be not so bad.
Like, I realized how OP Warding Flare is. And that the Light cantrip can come in handy in dark places.
Life clerics are good for hirelings to leave in camp as buff bots
Knowledge is kept secret.
Main
War domain wood elf charlatan
Clerics most important stat is Constitution.
The cleric gain Bond ward who make the target share life where half of damage is given to the cleric. Wisdom secondary for main weapon. Knowledge domain gain profiency in all skill in one stat. Which means shadowheart has profiency in stealth which she wouldn't be given with trickery domain. Even if trickstery domain increase stealth of an ally she her self will eventually have to make the same stealth check.
My evil character was an Oathbreaker Paladin 2, Storm Cleric 10 and he was a nuker.
Storm Cleric gives you good thunder and lightning spells, plus you can channel divinity to maximize any thunder/lightning damage you do.
Ah this is all so interesting, not as interesting as Astarion, but still very intriguing!
If the alignment is to be gone the old domains will need to be perished as old gods are replace with new.
What's going on is the centralization of gods since all gods can't be good and then evil is created. Domains need foundations why they should be there and how it's not the case that wizards should simply be a subclass domain of cleric.
The restriction on intelligence is simplifying. Any creatures with less than 10 intelligence can't use languages.
The spells can't be used since they need a vocal component. These vocal components are languages and without intelligence you can't learn languages.
Spells who don't use vocal companents are less restricted. Divine spells who aren't vocal and spells who don't need a vocal component are as well no need of intelligence.
As example using an arcane arrow creating arcane magic does not need a vocal component. Using a spell given to a spell slot from an item need no vocal component. This way each domain has their own book. And from this book the cleric can obtain a few spells without a vocal component as long the spell don't need one. It is to make clerics closer to wizards but the limit is that divinity is not brightness and follow of his bootstraps.
The Wizard can write the spells into the book with spells who don't need any vocal component even those who don't understand language can use the book to cast the spell. But each domain need to have their own book from their own deity mening that a domain can share the book with others but not with any other domain.
As the game continue the Wizard will write more spells into the book, allowing the domain to growth. What spells allowed is up to the DM as long the cleric has at least 10 intelligence they can use vocal spells from the book. The Wizard instead can add more points into intelligence but wizards in general usually suck for having few spells and have to rely on melee to get through. The ability to prepare for battle means little when the battle is unexpected. Even warlock are better by auto upcast spells. While the struggle may be at the beginning nobody going to reach the finish line if they run out of spells. As well wizards should be made more of strength based and Constitution by adding 1/2 the bonus from intelligence to AC. This is how we even close to justify why having a wizard in the party when a cleric can shoot lighting and fireball.