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Basically there several routes into that cave that make the fight more advantageous to the party, or just let you skip it altogether. You can also just straight force the leader to fight the other Gnolls.
The fight is balanced towards thinking before engaging.
I just got a total party wipe from the first set of gnolls on balanced, but managed to (barely) beat them upon reload. However, I was underleveled (only level 3) and I knew it was going to be really hard before I tried it.
I think it is fine for a game like this to have a few fights much harder than the others in the same area, because you can always just avoid the fight, level up more, then come back to it.
If that's not an option, try to have them gather on the small paths and AoE them down with things like Alchemist's Fire or grease and fire bolts.
Except it isn't though.
Enter the cave from an alternate route, use tadpole to force leader to fight the other gnolls. Perfectly doable at level 1.
Even if you don't want to enter the cave, there are other routes that have you outside the cave but at a height advantage on the Gnolls. Explore the map a little.
Heck I haven't tried this tactic, but I'm pretty sure it would work to solo the fight by casting sanctuary on yourself, initiate combat, and do absolutely nothing while the leader slaughters its friends since I'm pretty sure the flail it carries forces it to attack allies if it can't hit an *enemy*.
Trickery clerics ♥♥♥♥♥♥♥ suck ass, switch her out or change her class/spec
Then you have to pass two wisdom checks to make her suicide after she pops all the gnolls. Recommend talking to the Flind with Shadowheart for that reason.