Baldur's Gate 3

Baldur's Gate 3

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GoronElder Oct 18, 2023 @ 8:13pm
Quest markers and the map
Is there any mods or tweaks to make only one active quest show up at a time? Having all these markers on my mini map is confusing.
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Showing 1-15 of 15 comments
Trespasser07 Oct 18, 2023 @ 8:33pm 
so you wanna be spoonfed ey. Sorry, not D&D's style. Be thankful they even put a marker.
I wish we had a marker disable.
Ironwu Oct 18, 2023 @ 8:37pm 
Originally posted by GoronElder:
Is there any mods or tweaks to make only one active quest show up at a time? Having all these markers on my mini map is confusing.

I recommend that you NOT depend on those markers. They should be viewed as some sort of hint that there is something, somewhere related to that location.
Grumpy Oct 18, 2023 @ 8:38pm 
Larian seems to have made a choice : don't help the players too much. You just have to keep track of things but the markers have the name of the objective on it so it shouldn't be that difficult .
Last edited by Grumpy; Oct 18, 2023 @ 8:38pm
Originally posted by Grumpy:
Larian seems to have made a choice : don't help the players too much. You just have to keep track of things but the markers have the name of the objective on it so it shouldn't be that difficult .

Having too many quest markers on the map is Larian trying to help guide the player and failing. Giving the player the option to choose which quest markers to highlight is a tool that lets the player help themselves, it is actually the opposite of hand holding. Hand holding would be a dotted line to follow to get to your destination. You are just trying to recontextualize a UI mistake as some genius game design, an embarrassing display of peak fanboyism.
Grumpy Oct 24, 2023 @ 1:04pm 
Originally posted by Woman Helpist:
Originally posted by Grumpy:
Larian seems to have made a choice : don't help the players too much. You just have to keep track of things but the markers have the name of the objective on it so it shouldn't be that difficult .

Having too many quest markers on the map is Larian trying to help guide the player and failing. Giving the player the option to choose which quest markers to highlight is a tool that lets the player help themselves, it is actually the opposite of hand holding. Hand holding would be a dotted line to follow to get to your destination. You are just trying to recontextualize a UI mistake as some genius game design, an embarrassing display of peak fanboyism.

Hmm i didn't say that. I said Larian made a choice and that's what you're saying too.

The basic task for quests is to put the objectives on the map. They did that. Now it's up to you to do the rest.

It didn't bother me, as i usually follow my quest logs and understand what's happening (if the logs don't bug of course).
Originally posted by Grumpy:
Originally posted by Woman Helpist:

Having too many quest markers on the map is Larian trying to help guide the player and failing. Giving the player the option to choose which quest markers to highlight is a tool that lets the player help themselves, it is actually the opposite of hand holding. Hand holding would be a dotted line to follow to get to your destination. You are just trying to recontextualize a UI mistake as some genius game design, an embarrassing display of peak fanboyism.

Hmm i didn't say that. I said Larian made a choice and that's what you're saying too.

The basic task for quests is to put the objectives on the map. They did that. Now it's up to you to do the rest.

It didn't bother me, as i usually follow my quest logs and understand what's happening (if the logs don't bug of course).

You are just saying the exact opposite of reality. The problem with this game is TOO MANY quest markers, no one here is asking for hand holding, we are asking for the option to MANUALLY DISABLE MARKERS. This game has so much hand-holding that it's pulling your attention away from what you want to do by telling you to go to places you don't want to go.

Larian's "choice" (more likely forgetfulness) to not add this feature is the exact opposite of leaving the player to "do the rest". By not giving us the option to disable quest markers for quests we don't want to focus on, it takes away player choice and the player's ability to help themselves.
Grumpy Oct 24, 2023 @ 1:57pm 
Originally posted by Woman Helpist:
Originally posted by Grumpy:

Hmm i didn't say that. I said Larian made a choice and that's what you're saying too.

The basic task for quests is to put the objectives on the map. They did that. Now it's up to you to do the rest.

It didn't bother me, as i usually follow my quest logs and understand what's happening (if the logs don't bug of course).

You are just saying the exact opposite of reality. The problem with this game is TOO MANY quest markers, no one here is asking for hand holding, we are asking for the option to MANUALLY DISABLE MARKERS. This game has so much hand-holding that it's pulling your attention away from what you want to do by telling you to go to places you don't want to go.

Larian's "choice" (more likely forgetfulness) to not add this feature is the exact opposite of leaving the player to "do the rest". By not giving us the option to disable quest markers for quests we don't want to focus on, it takes away player choice and the player's ability to help themselves.

I don't know, i guess it could happen to people not remembering the layout of the map they're in and so they get lost with the markers.

Why not, if some people are in dire need of that option, it will pop up in a patch or something.
Originally posted by Grumpy:
Originally posted by Woman Helpist:

You are just saying the exact opposite of reality. The problem with this game is TOO MANY quest markers, no one here is asking for hand holding, we are asking for the option to MANUALLY DISABLE MARKERS. This game has so much hand-holding that it's pulling your attention away from what you want to do by telling you to go to places you don't want to go.

Larian's "choice" (more likely forgetfulness) to not add this feature is the exact opposite of leaving the player to "do the rest". By not giving us the option to disable quest markers for quests we don't want to focus on, it takes away player choice and the player's ability to help themselves.

I don't know, i guess it could happen to people not remembering the layout of the map they're in and so they get lost with the markers.

Why not, if some people are in dire need of that option, it will pop up in a patch or something.

It's not really a dire need, but it's just a minor annoyance and surprising omission since it's industry standard in almost every game with a quest marker system, from Skyrim to Zelda to Assassin's Creed. BTW, this game has a fog of war on the map and most quests take you to new places that you can't see yet due to the black fog, so memorizing the map isn't really an option for first time playthroughs.
Grumpy Oct 24, 2023 @ 2:08pm 
Originally posted by Woman Helpist:
Originally posted by Grumpy:

I don't know, i guess it could happen to people not remembering the layout of the map they're in and so they get lost with the markers.

Why not, if some people are in dire need of that option, it will pop up in a patch or something.

It's not really a dire need, but it's just a minor annoyance and surprising omission since it's industry standard in almost every game with a quest marker system, from Skyrim to Zelda to Assassin's Creed. BTW, this game has a fog of war on the map and most quests take you to new places that you can't see yet due to the black fog, so memorizing the map isn't really an option for first time playthroughs.

Okay so it's up to you now to post that on Larian's forum.
Wagnelles Nov 15, 2023 @ 11:26am 
Is this possible yet? I tried so many times but can't get over the navigation on this game. All it needs is to do is filter quest markers based on the quest of my choice. The marker already tells you where to go, but I find them impossible to use when there are a dozen of them on the minimap.

Such a basic QoL thing, seriously wtf
Last edited by Wagnelles; Nov 15, 2023 @ 11:38am
Grumpy Nov 15, 2023 @ 1:13pm 
Originally posted by :
Is this possible yet? I tried so many times but can't get over the navigation on this game. All it needs is to do is filter quest markers based on the quest of my choice. The marker already tells you where to go, but I find them impossible to use when there are a dozen of them on the minimap.

Such a basic QoL thing, seriously wtf

If people are really lost (i don't understand it but so be it), they'll add it but it will come much later, for now they're fixing stuff.
Originally posted by Grumpy:
Originally posted by :
Is this possible yet? I tried so many times but can't get over the navigation on this game. All it needs is to do is filter quest markers based on the quest of my choice. The marker already tells you where to go, but I find them impossible to use when there are a dozen of them on the minimap.

Such a basic QoL thing, seriously wtf

If people are really lost (i don't understand it but so be it), they'll add it but it will come much later, for now they're fixing stuff.

If you want to understand it, first try imagining that you don't have hundreds of hours in the game and don't have the entire map already memorized. In any other game, you would just click on the quest you want to focus on, and you will have one marker on your minimap for that one quest. In this game, all quests you could possibly progress in have identical looking markers active all the time pointing in all different directions. It makes the markers almost useless unless you don't care at all what order you complete quests.

There are of course workarounds. The first one I found was placing a custom marker right next to the quest marker I want to go towards. The second one is remembering the relative direction and using the minimap compass. So the game is still very playable without it, but think about it for a second, some developer spent time adding minimap quest markers specifically to help players know where to go, but it was designed so poorly that the best way to know where to go is to ignore the markers. It's an objective failure in design, especially considering it would be so simple to fix and because it's already been perfected in dozens of other games.
I don't even pay attention to markers at all (wish there was an option to turn them off). The maps aren't that large, and the quests not that complex, besides, I just tend to wander around doing what I want - I don't really do the errand boy thing.
VisionHawk Feb 2, 2024 @ 5:17pm 
Originally posted by Player:
Originally posted by Grumpy:

If people are really lost (i don't understand it but so be it), they'll add it but it will come much later, for now they're fixing stuff.

If you want to understand it, first try imagining that you don't have hundreds of hours in the game and don't have the entire map already memorized. In any other game, you would just click on the quest you want to focus on, and you will have one marker on your minimap for that one quest. In this game, all quests you could possibly progress in have identical looking markers active all the time pointing in all different directions. It makes the markers almost useless unless you don't care at all what order you complete quests.

There are of course workarounds. The first one I found was placing a custom marker right next to the quest marker I want to go towards. The second one is remembering the relative direction and using the minimap compass. So the game is still very playable without it, but think about it for a second, some developer spent time adding minimap quest markers specifically to help players know where to go, but it was designed so poorly that the best way to know where to go is to ignore the markers. It's an objective failure in design, especially considering it would be so simple to fix and because it's already been perfected in dozens of other games.

I know this thread is old, but this is something people have been bringing up since early access and it's still the way it is. The place it bothers me most is on the mini-map. If I'm inside a building or something, all those quest markers are still on the screen, even though you have to exit where you are to get to them. And to add insult, when the markers are still on the mini-map and pointing to somewhere you can't go right now, you can't hover over those and see what they are. They're just there and have no purpose. I don't have a problem with them on the main map, it's the mini-map that gets saturated by the markers and sometimes it gets so bad, you can't even read the mini-map anymore. All I would like to have is a toggle button or a way to highlight a certain quest in the journal. But all of them on all the time is not helpful at all, it actually makes things harder to read, especially when you're not out in the open world.
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Date Posted: Oct 18, 2023 @ 8:13pm
Posts: 15