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That's about all they need it for unless they're multiclassed tho.
It affects persuasion, vendor prices , etc.
But besides social interactions it’s totally useless yea.
Dex and const are your main stats as rogue
It's more useful than Strength is, about on par with the other mental stats, with the big difference being that I believe Rogues have freer access to Cha skills than Int or Wis skills.
Duuuuuuuuuude thats what I did in Divinity 2, pick pocketing and persuasion.
Do it with red prince for the bonus +1
There's something smug about blatantly stealing from peoples pockets and then saying "nah weren't me" *your hand is still in their pocket taking everything they are carrying*
Why? Because:
Persuasion
Deception
Performance
Intimidation
Talking your way out of stealing or going to restricted areas
Talking down your companions when they want to kill each other or leave you
...all depend on CHA and and these come up all the time in dialogue. They don't just sprinkle some RP fun into the game -- they are shortcuts for many quests. They unblock plot obstacles, avoid fights and settle disputes. And that almost always lets you close out quests in less time than is needed to fight and recover from fighting.
For context, in Act 2 you can kill each of the Thorm family bigger bad dudes in Reithwen without drawing a weapon, spending all your spells and needing to rest. You can kill them all with dialogue. And I'm pretty sure you get the same XP you would get for killing them in combat.
Now: do you need to make CHA 20 because of this? Absolutely not. But I've played Fighters and Rogues with 12 or 14 CHA and selected Persuasion skill just to get a bump on a common opportunity.
But if this is for a companion that will never speak, or if all you care about is 'the principal role of this class in its purest combat form', then yes, Charisma isn't doing you any favors with a Rogue. That's a dump stat in that case.
- A
Sadly this is true. (expertise alone makes you more often then not not need it)
I'm hoping modders bring over a few pathfinder 2e subclasses at some point (Someone has already done a full on magus)
Rogue there has some options that make very good use of charisma (the bon mot ability for instance can really screw over a target, and some of their dedication abilities allow them to use charisma very well)
Other than that, it's a dump stat for most classes.
Again: talking is, in fact, a thing in this game. The person talking could be a Rogue, and they could use some CHA in that case.
I hear you there. I always thought something like Cutting Word like might fight its way into a Rogue 'street fighter' sort of build. Some variant of Rogue that could uses street smarts to gain advantages in combat -- strength to intimidate with a shoulder barge, wisdom to debuff or feint, charisma to bluff or s--- talk during a fight, etc.
- A
This, Dolby is correct. I really don't see the issue here.
Charisma is good for dialogue checks etc but if you are so hard up on it being more then RP use then just multiclass into something that use's charisma as a main stat.
Get the RP and utility.
CHA skills,
CHA saves
Most mind affecting things are WIS saves, but there are a few CHA saves. As for CHA skills, those are mostly things you'll find in dialogue. So CHA isn't really all that big in combat for a rogue. Personally with my rogue builds I usually go for more WIS than CHA, given the importance of Perception, unless you're doing a rogue/bard build in which case CHA will matter for your bard spells.