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INT is dump stat, DEX is useless in Heavy armor but you don't want to fail DEX Saving throws, WIS useful for Saving throws too
Int is a dump stat on every class that isnt wizard.
Also when you spec low dex just remember to grab the "alert" feat for the +5 initiative. It's essential to avoid having your strength-based party members get chipped away on the first turn.
So first, DEX affects:
Initiative
DEX Skills,
DEX saves,
AB/Damage with ranged weapons
AC in armor (depending on type)
First, you do want to have a 10 DEX minimum to not get an AC penalty.
Next, it can affect your ranged attacks. Paladins don't get a ranged cantrip so unless you multiclass to something that will use your CHA for a ranged attack, a higher DEX can help you shoot things.
Finally, there are a number of DEX saves out there, mostly AoE damage spells with save for half damage, or some tripping effects like grease. So DEX does have it's uses to not ignore. It may be worthwhile to put it to at least 12 or so, unless you plan on multiclassing warlock or sorc to have a ranged cantrip attack option.
Now for Intelligence, it affects:
INT skills,
INT saves
Not nearly as many INT saves out there, some of the psionics, but most are WIS saves, or sometimes CHA saves. So INT isn't nearly as important here. So INT can be your easy dump stat.
There's also an item that's accessible early on that sets your INT to 17, which is nice for the INT checks.
But you can also do whatever you want, as long as you aren't playing tactician you can kinda get away with whatever you want. And even in tactician you can get away with making a sub-par character if you're clever.
If I was going to put DEX on a paladin in this game, it would be to multiclass into barbarian, and DEX would be 14 for full effect on medium armor - the heaviest armor barbarians can use while raging. Palbarians are extremely potent, since you can smite while raging.