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I really wish Larin would have taken this another act or two into the cosmic divinity levels of DnD godhood, somewhat like Dos 2 did.
Yah, I wan't that Karlac / Zarial encounter
I play it for the side content.
It does its job well, most people loved the story as it’s easy to understand and the gameplay is a lot of fun.
That’s all that matters.
It's not a chosen one story? You didn't get the tadpole in your eye but got saved by a mysterious entity and now you need to use it to save the world? There's not a bunch of npcs telling you you're special in act 1?
Notably the best game plots are usually either very linear and scripted, or things where the character you play is very central to the story, or both. Something like Horizon Zero Dawn can do things with it's story BG3 just can't
Doubt.
Oh it has solid combat, it check most box's very well. What is somewhat lost is the emotional connection to the plight of the journey you are embarking on. Nothing is really serious at all, or dire, just a little frat party of folks fighting baddies, with very horny camp mates.
Then how did dragon age origins do it?
Heck even stuff like DA:O that tried so hard to be edgy was mostly fun times with your buddies in my experience.
THAT was an annoying chosen one story with generic enemies that were just imitation orcs and some of the blandest companions.
Besides which it had a lot less player freedom and was a lot more scripted anyway. Every quest was basically choice a or choice b and never really had an impact on anything else in the plot since the areas didn't interact.
tiny choice affecting some detail of the game
best voice acting I’ve ever experienced
music, ambient sounds - top tier
detailed and beautiful environments (crazy talented artists)
sheer amount of content. Browsing this sub I’ll often be reminded of places and scenes that completely slipped my mind because the game is SO huge
expertly written characters and dialogue
incredible character design for party members, enemies, and hundreds of npcs. A lot of the armor alone was exquisitely designed, and I rarely ever give a crap about what armor looks like.
mocap even on random NPCs (my jaw was dropping over this CONSTANTLY)
lovingly detailed animation on even the tiniest animals
new enemies around every corner
I was literally saying “holy .....” aloud with every new scene because the amount of labor that went into this game. Having been involved in game dev and animation makes me keenly aware of how much painstaking work this was and how astoundingly skilled the creators, actors, and coders are. There is so little reliance on repetition in this game it hardly feels like a game at all.
It feels like the stars aligned here. But really, it was a tremendous amount of love and work that you can feel moment to moment while playing.
First of all, dragon age origins was like 20 years ago. It's ok that it had a chosen one story. It was the first good DND tactics style game. This is like saying John Carter of Mars the books was full of cliches. No, it just came early. Second, dragon age origins had interesting characters and I actually enjoyed talking to them. I mean if BG3's companions were just ok, that's one thing but they're so annoying that I dread accidentally clicking on them. That's unacceptable.
Lastly, yes, the amount of freedom in BG3 is commendable but really, it's not enough.