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That doesn't mean that it's hard to play a caster though. Just a bit more involved. So I'd say go with what you like most. Try out different spells to get a feel for what's good and what's not so good. Taking a wizard of Evocation school so that you can cast Evocation spells (mostly direct damage spells) without damaging your party is also a good idea at the beginning. You can spec Gale into that as well.
Fighter-like chars are usually stronger in early character levels and caster-like chars are usually stronger in later levels, although both are viable at all times, except (in theory) when playing very high level D&D (which BG3 does not offer as it's capped at 12), then casters usually become much more powerful due to insanely powerful late game spells, tons of spell slots and incredible synergies. This would then not only count for you but also for spellcasting high-level enemies though.
I'll recommend Monk (Open Hand). The game gives Monks a lot of crazy equipment. Even at level 1 it's pretty good, with the bonus unarmed strike ability and Flurry of Blows (which is arguably the best offensive bonus action ability in the game.) Toss in stunning blow for some reliable and somewhat spammable CC at level 5 and you're well set for early and mid game.
I'd really look into Bard which makes for a great party leader with high Charisma and other skills for conversation checks and is one of the best classes for filling in party utility gaps. Takes a bit of finesse to get the best out of in combat though.
If you want to run with one of the Origin characters, Wyll's pretty good for a first run. His Warlock abilities are pretty good and you can build him with very strong speech skills (persuasion/deception and speak to animals) as levelling bonuses and his magic abilities "refill" on short rests (and his main combat one is unlimited) so he's a bit more user friendly than the other caster classes.
There are virtually no downsides to playing this route, and I’m having a blast.
If multiclassing is a bit too complicated for a first run, you can never go wrong with the pure power of a melee class like Fighter, Berserker, Ranger, and Monk.
Typical sorcerer gameplay: can you nuke enemies with fireball? Nuke. Can't? Can you place few traps and run away so they will die by following you? Do it. Can't? Prob it is endgame then or some particular boss fight.
Also you can always respec your party for different spell set for some particular battle.
Combat-wise, anything works. You have plenty of consumable items to make up for things you don't have.