Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Yes and not! At same time the hide mechanic is all about it, kill without being noticed, the IA machine of BG3 make it looks stupid. When you hide and hit someone with your bow its like:
"Heyyy, an arrow appear in my knee, buut... ok, i dont see nobody around, and ill not look around either to find out who did it, everything is fiiineee..."
To me, Rogue stealth hits isnt very fun, looks like expoit gameplay and not a satisfatory game of stealth kills like games focused on stealth strikes.
Honestly you should treasure any time the AI in games has to actually act like they don't know where the ninja death is coming from.
But say for example the gith party with the red dragon, I solo killed them because they just stand there while I repeatedly shoot them from the top of the cliff.
Combat AI can be extremely stupid at times, even more so when hiding is involved. The AI just bugs out when extra units that can hide are involved, they can just stand still for a good 10 seconds before doing nothing, and then passing the turn.
Hopefully something they are working on for patch 4.
I do let Astarion snipe everything until the party hits level 5, it gets you through the low level hell part of the game fairly painlessly.