Baldur's Gate 3

Baldur's Gate 3

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Oct 27, 2023 @ 3:59pm
Best full party monoclass monobuild?
What is the most OP single class for the entire party? Same class, same spells, same stats. Wanna pick something for my 2nd play. Already tried quad sorcery and this is kinda strong. Yeah I know you can say you need to make different builds to tank/support your party, but hey I am lazy to think. Difficulty: tactician obviously.

Doesn't matter if the class requires long rest spam (god bless pickpocketing). Also would be graitfull If you can split them between long rest spam dependent and raw damage capable (no resources usage). E.g.: sorcery, but needs long rest and paladins, can be fine without long rests. Right now I am thinking of paladins, druids or fighters. As of druids guess it is can be kinda funny to spam creatures with all 4 chars or 4 paladins raw OP dmg. Thanks.
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Showing 1-15 of 61 comments
Moonbane Oct 27, 2023 @ 4:01pm 
Sorry, misunderstood your post, op, scratched.
Last edited by Moonbane; Oct 27, 2023 @ 4:04pm
Clever Name Oct 27, 2023 @ 4:09pm 
I have always wanted to see how a quad fighter party (all with archery specialization) would do, but never got around to trying it.

Quad open hand monks would also be a riot. I made one of my player character monks with 8 in CON, INT, and CHA, to maximize STR, DEX, and WIS (STR for tavern brawling), and it was surprisingly not as glass cannon as I expected. This was on balanced diff, however.
Last edited by Clever Name; Oct 27, 2023 @ 4:10pm
zdaytonaroadster Oct 27, 2023 @ 4:14pm 
4 Paladins, only issue would be gear.

4 druids might also be an option
Last edited by zdaytonaroadster; Oct 27, 2023 @ 4:14pm
Clever Name Oct 27, 2023 @ 4:15pm 
Oh, if you go Druid, try combining tavern brawling with all 4 Circle of the Moon. I think brawling helps you even in animal form.
victorvnv Oct 27, 2023 @ 4:18pm 
4 paladins or 4 monks
Oct 27, 2023 @ 4:36pm 
Any specific builds on paladins/monks?
wendigo211 Oct 27, 2023 @ 5:09pm 
I'd go for 4 Fighters, there would be less fighting over gear than with 4 Monks and it's easier to make a ranged Fighter than a ranged Paladin.
Kafik Oct 27, 2023 @ 5:12pm 
Four sorcerers. First three levels might be a little rough but when you got a circle of hastes and extra spell casting going watch out. If you use scrolls liberally then you don't need as many rests.

You could even give them all high strength and let them carry barrels around, drop barrels and dish out like 12 fireballs in the first round. That's almost like dropping a nuke.
Last edited by Kafik; Oct 27, 2023 @ 5:14pm
Oct 27, 2023 @ 5:19pm 
Originally posted by Mal:
Four sorcerers. First three levels might be a little rough but when you got a circle of hastes and extra spell casting going watch out. If you use scrolls liberally then you don't need as many rests.

You could even give them all high strength and let them carry barrels around, drop barrels and dish out like 12 fireballs in the first round. That's almost like dropping a nuke.

With 4 sorceries you can simply put 4 cloud of daggers and walk away till enemies are dead, lmao.
☸𝕵𝖔☸ Oct 27, 2023 @ 5:27pm 
most fun for me would be druids, all moon druids. (if we really stick to monoclass and build)

Its both good with short rest getting back wild charges and long rest for getting back spells. with Alert, Tavern Brawler, feats, and any other like war caster or sentinel or ASI.

having an hireling transmuter wizard 2/bard for alchemist in camp with high wisdom and expertise in medicine, his own Owl Wisdom spell, to make elixirs and potions at 2x the rate is really invaluable though.

But the most OP would likely be sword bards dual wielding hand crossbows with sharpshooter feat. As mono class they still get 5 attacks each per turn at level 6, with an elixir of blood lust and a speed potion, they get up to 13 attacks each I think, the feat giving a flat +10 damage to all of them...They are full spell caster as well. And also they would short rest 6 times, 9 with hireling bards...
Poutrelle Oct 27, 2023 @ 8:25pm 
4 bard ! :D It makes at least 9 short rest per day !
You could then live the life of hobbits. (But, the second breakfast ?)
4 barrelmancers.
Rez Elwin Oct 27, 2023 @ 8:51pm 
It's obviously Gnome Barbarians throwing each other at your enemies.
Clever Name Oct 27, 2023 @ 9:43pm 
Originally posted by wendigo211:
I'd go for 4 Fighters, there would be less fighting over gear than with 4 Monks and it's easier to make a ranged Fighter than a ranged Paladin.

This is true. Monks are somewhat hard to outfit as there's only one staff (I know of) that offers bonus to unarmed combat, and only a few outfits (cloth armor) that are designed around unarmed combat. Most unarmed-focused gloves are crap, offering no attack bonus and minimal (1-4) damage buffs.

Best monk in the group would have Hill Giant gauntlets, second best would be Soul Catching gloves. I would pick anything with bonus to attack rather than 1d4 extra damage after that. Critical misses are your greatest enemy, so to minimize those I might consider a halfling for my main--despite the penalty to speed. If you've got a 95% hit chance and halfling luck, you almost can't miss.

Graceful Cloth is probably the best monk outfit/armor. Followed by Mighty Cloth. Anything else is going to be more defense-oriented.

By contrast, there's plenty of quality medium and heavy armors to equip 4 Fighters with. Having enough useful bows by endgame also shouldn't be hard.
Quillithe Oct 27, 2023 @ 10:36pm 
I'm also adding in 4 druids - go land druid instead of moon IMO, your entire party can self-haste and the ones with worse gear can just go animal form all the time and you have an absolute swarm of summons to assist.

Also if you're requiring they all memorize the same spells having the extra 8 always known spells will probably be pretty nice
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Date Posted: Oct 27, 2023 @ 3:59pm
Posts: 61