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Quad open hand monks would also be a riot. I made one of my player character monks with 8 in CON, INT, and CHA, to maximize STR, DEX, and WIS (STR for tavern brawling), and it was surprisingly not as glass cannon as I expected. This was on balanced diff, however.
4 druids might also be an option
You could even give them all high strength and let them carry barrels around, drop barrels and dish out like 12 fireballs in the first round. That's almost like dropping a nuke.
With 4 sorceries you can simply put 4 cloud of daggers and walk away till enemies are dead, lmao.
Its both good with short rest getting back wild charges and long rest for getting back spells. with Alert, Tavern Brawler, feats, and any other like war caster or sentinel or ASI.
having an hireling transmuter wizard 2/bard for alchemist in camp with high wisdom and expertise in medicine, his own Owl Wisdom spell, to make elixirs and potions at 2x the rate is really invaluable though.
But the most OP would likely be sword bards dual wielding hand crossbows with sharpshooter feat. As mono class they still get 5 attacks each per turn at level 6, with an elixir of blood lust and a speed potion, they get up to 13 attacks each I think, the feat giving a flat +10 damage to all of them...They are full spell caster as well. And also they would short rest 6 times, 9 with hireling bards...
You could then live the life of hobbits. (But, the second breakfast ?)
This is true. Monks are somewhat hard to outfit as there's only one staff (I know of) that offers bonus to unarmed combat, and only a few outfits (cloth armor) that are designed around unarmed combat. Most unarmed-focused gloves are crap, offering no attack bonus and minimal (1-4) damage buffs.
Best monk in the group would have Hill Giant gauntlets, second best would be Soul Catching gloves. I would pick anything with bonus to attack rather than 1d4 extra damage after that. Critical misses are your greatest enemy, so to minimize those I might consider a halfling for my main--despite the penalty to speed. If you've got a 95% hit chance and halfling luck, you almost can't miss.
Graceful Cloth is probably the best monk outfit/armor. Followed by Mighty Cloth. Anything else is going to be more defense-oriented.
By contrast, there's plenty of quality medium and heavy armors to equip 4 Fighters with. Having enough useful bows by endgame also shouldn't be hard.
Also if you're requiring they all memorize the same spells having the extra 8 always known spells will probably be pretty nice