Baldur's Gate 3

Baldur's Gate 3

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Carynara Oct 26, 2023 @ 11:36am
Throw healing potion
Like, how? I once killed my party member by targetting them and throwing the potion at them. OK, so that's not the way.

I tried throwing it next to them. That did nothing whatsoever. I also tried throwing it next to them on the ground making sure they are not directly targeted but in the range of the throw (their highlight circle shows the little arrows) but that also failed to heal them... They received zero healing.

So what's the trick?
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Showing 1-15 of 15 comments
Mike Garrison Oct 26, 2023 @ 11:38am 
If you threw it at their feet and they were in the circle of effect and it did nothing, then I can't help you with that. That should work.
Zogtar Oct 26, 2023 @ 11:39am 
It's funny that throwing healing potions is deadly.
Orion Invictus Oct 26, 2023 @ 11:39am 
Originally posted by Zogtar:
It's funny that throwing healing potions is deadly.
You're smashing a glass bottle into someone's head at a fairly high speed. What'd you expect?
Poptart Oct 26, 2023 @ 11:40am 
Also, if you take the trait Tavern Brawler.... that healing potion is going to pack a punch hehe.
Cthulhu Oct 26, 2023 @ 12:16pm 
throw in the ground next to chars you want to heal, should work whit elixirs too, is that hard to discover?
Zogtar Oct 26, 2023 @ 12:19pm 
Originally posted by Poptart:
Also, if you take the trait Tavern Brawler.... that healing potion is going to pack a punch hehe.

I can't wait for someone to make a "Potion throwing only" tavern brawler run.
Kafik Oct 26, 2023 @ 12:20pm 
Do they have any effect that prevents healing like Bone Chill?
Doom_Cookies Oct 26, 2023 @ 12:25pm 
If you throw a healing potion on the ground without targeting anyone, it leaves a healing puddle that you can walk into. But that only lets you heal one person at a time and, if in combat, consumes some of their move to have them go into the puddle.

If you're trying to heal multiple targets, you need them huddled super close together in a diamond formation. If you turn off autofollow for companions, control them, and click on your main character; since your main character can't be conversed with (if you try this with any non-main character you get the dialogue on click instead), the game instead moves your controlled party member as close as possible to them. Do this for two characters - one on each side of the main character - and then position the last character manually. If done right, you should be able to hit all four.

It's possible for units to have the little arrows on their highlight circle and not actually be in range of an effect. I've had it happen using Glyph of Warding when two enemies were just barely close enough to where I could get them both in the AoE - it activated on one and never even affected the other. Try throwing it closer to their feet, and on flat ground.

Also, if you're trying to heal an undead, healing potions don't affect undead. Likewise, check for temporary effects that stop healing, as the post above suggested.
Last edited by Doom_Cookies; Oct 26, 2023 @ 12:26pm
Carynara Oct 26, 2023 @ 1:26pm 
Originally posted by Doom_Cookies:
If you throw a healing potion on the ground without targeting anyone, it leaves a healing puddle that you can walk into.
Hm, I wonder if enemies can also walk into that and take the healing instead of my allies? It was quite a tight scenario, Karlach down, surrounded by a bunch of zombies (Cazador fight), and I targeted right in the middle of the crowd where she lay, right next to her highlight circle.
Doom_Cookies Oct 26, 2023 @ 3:24pm 
Fairly certain enemies can, yeah. I believe what actually happens when people get healed when you toss a potion is that the puddle always appears, but is instantly consumed by the people standing inside of it. Since I've used potions to heal enemies I didn't want a toxin to kill (was trying for a knockout), if it does work that way then it means that enemies can absorb the puddles as well.

From what you've described, it sounds like she should have been healed. Unless the enemies nearby being undead causes some weirdness with the puddles affecting your own characters, I don't see why it wouldn't have worked.

As a fun aside about the topic of throwing alchemical concoctions, if you throw toxins (the ones that do damage, not poisons) on the ground, you can dip weapons into the the puddle that forms and the effect will last on your weapon until Long Rest. If you do this at your camp, the puddles won't despawn with time (and instead seem to despawn based on how many times you dipped into it and on the type of toxin - the purple-tier one seems to last 3-5 dips), so you can make the most of it.
Last edited by Doom_Cookies; Oct 26, 2023 @ 3:29pm
Carynara Oct 26, 2023 @ 9:45pm 
Originally posted by Doom_Cookies:
Fairly certain enemies can, yeah. I believe what actually happens when people get healed when you toss a potion is that the puddle always appears, but is instantly consumed by the people standing inside of it. Since I've used potions to heal enemies I didn't want a toxin to kill (was trying for a knockout), if it does work that way then it means that enemies can absorb the puddles as well.
Then I guess that's what's probably happened. There were non-UD mobs as well IIRC.

Originally posted by Doom_Cookies:
As a fun aside about the topic of throwing alchemical concoctions, if you throw toxins (the ones that do damage, not poisons) on the ground, you can dip weapons into the the puddle that forms and the effect will last on your weapon until Long Rest. If you do this at your camp, the puddles won't despawn with time (and instead seem to despawn based on how many times you dipped into it and on the type of toxin - the purple-tier one seems to last 3-5 dips), so you can make the most of it.
Ha! Fun. I'll try this next I'm in camp.
Nordil(Hun) Oct 26, 2023 @ 9:47pm 
Missing is worse:) Gotta love when they dodge the healing potion thrown at them to help them:D
Cthulhu Oct 26, 2023 @ 9:51pm 
Originally posted by Doom_Cookies:
As a fun aside about the topic of throwing alchemical concoctions, if you throw toxins (the ones that do damage, not poisons) on the ground, you can dip weapons into the the puddle that forms and the effect will last on your weapon until Long Rest. If you do this at your camp, the puddles won't despawn with time (and instead seem to despawn based on how many times you dipped into it and on the type of toxin - the purple-tier one seems to last 3-5 dips), so you can make the most of it.

wow really? i need to try whit every poison lol
thanks
by Thisobald fun club
Last edited by Cthulhu; Oct 26, 2023 @ 9:55pm
Bongoboy Oct 26, 2023 @ 9:55pm 
Originally posted by Orion Invictus:
Originally posted by Zogtar:
It's funny that throwing healing potions is deadly.
You're smashing a glass bottle into someone's head at a fairly high speed. What'd you expect?
I expected something like this:
https://www.youtube.com/watch?v=VjXOwUnJzA0&ab_channel=VivaLaDirtLeague
Cthulhu Oct 26, 2023 @ 10:05pm 
lol this is true, damage from throwing potions but you effectively eat a potion bottle when you consume one xD
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Date Posted: Oct 26, 2023 @ 11:36am
Posts: 15