Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mmhhh... good idea.
But I would switch devil sight instead of fiendish vigor and use a drow for darkness as a racial ability. With the amount of CC spells an archfey warlock can learn, the combo you pointed out is potent, but there is no need to spam it: you can focus on CC via spells and find there too powerful combos (guaranteed crits with hold person / hold monster for starter)
And I suggested full warlock because not all eldritch invocations are unlocked at the same time: lifedrinker is unlocked only at level 12, but the benefit it brings is hard to ignore. Adding your charisma modifier to the damage you deal can make a lot of difference…
Also, at level 6, you can only dip in 3 eldritch invocations… a little too constraining, for my tastes.
I only just thought centring your build around CC the arcane affinity equipment would really make it OP. Warlock has hold person and hold monster and so you'd build up your spell DC with each weapon attack and no enemy would be able to resist your CC with that (+7 additional to your spell DC). You'd essentially whack away to damage and build up your spell DC and then can lock enemies out of combat
EDIT: Arcane Acuity