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With high DEX you could take Sleight of hand and pick locks as well as of course at least 1 CHA based skill (Dark Urge has Intimidation by default) so maybe have Perception and Insight what are always useful.
Dex: 14
Con: 16
Int: 8
Wis: 10
Cha: 17
For creation. You can swap con and Dex if you want.
Charisma>Dexterity>Constitution
- Charisma is for casting spells as a sorcerer. The Charisma bonus is used to hit and to determine the difficulty of the rolls to save from your spells. Plus there are items that boost your spells based on charisma and/or spellcasting modifier.
Note : spellcasting modifier is based on the stat used to cast spells.
Sorcerer/Bard/Warlock/Paladins use Charisma
Wizard/Eldritch Knight Fighter specialization/Arcane Trickster Rogue specialization use Intelligence
Druid/Cleric/Way of the Element monk use Wisdom
- Dexterity is used for AC (Armor Class) and for Initiative
All class have their Dexterity bonus to AC, limited by the armor you wear. As a sorcerer, you won't use armor, so you will have full bonus from dexterity.
- Constitution is used to determine your max HP and is used to roll to keep your concentration on spells, when hit.
As for skills, charisma based skills are the best :
- Persuasion / Intimidation / Representation are the obvious ones.
- Arcana : while it's based on Intelligence, there are a few specific Sorcerer dialogue choices that makes you roll for Arcana, so it's always a good choice.
- While Dexterity skills seems like a good idea because you will have good Dex, you will likely have another Dex based character in your party that will handle all the dex based skills. Dex skills are almost never used in dialogues.
Though it will be missing the authentic tabletop "Reasons to talk counter ♥♥♥♥ if people say mister stabbed for a living is selfish for wanting armor better than chainmail/scale mail." Mother ♥♥♥♥♥♥ my caster has that AC, shirtless.
This is very important, yes. It is easy to take for granted and I wish more people offered "Don't know what you are doing" stat starts to newbies.
Beyond that, DEX and CON are your other main stats. DEX gives you AC and initiative (you want your spell casters to go first) and CON gives you HP and is used to pass concentration checks. For stats I would recommend 16 DEX, 15 CON and 16 CHA, with 2 points left over. Use one of your ASIs for Resillient: CON. If you aren't multiclassing, you can use the other 2 ASIs for +2 bonuses for CHA, or one for a +2 to CHA and another one for Elemental Adept (either lightning or cold since those elements have supporting gear).
Sorcerers do have some good multiclassing options: Tempest Cleric, Paladin and Warlock all have some good synergies with the class. 2 levels of Fighter for proficiencies and action surge is also popular.
So I ended up with Drow who can dual wield shortswords and hand crossbows and basically deal equal or more damage below lvl 5 compared to Laz like a regular DEX fighter since Sorc needs DEX anyway. Focus early spells not for damage but defence and your sorc can draw aggro filling the tank role of the party early on and maybe even later.
What's this quest, never found it, durge exclusive?
And blam You are out of spells, now what. In the beginning you have limited money and i dont know in later are there unlimited sourced of camp supplies. Quikend uses 3 sorc points so in one cast you are out and need long rest.
What i read here ppl are put off of magic users because they can do some power turns and then do nothing
All these answers are based on 100% knowledge of game - imagine someone actually asking advice for a blind game then there is nowhere to be seen this ocean of supplies. In beginning you have very few spell slots and resting after every fight is not valid - sure after playing game several times or reading extensive guides you know more but lets try to look at OP question - he was not asking advice for omth playthrough but most likely for a first one and then in the beginning you will have a hard time with magic user main char