Baldur's Gate 3

Baldur's Gate 3

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SnyferX Oct 26, 2023 @ 2:04am
Sorcerer stats and skills.
Hi, I need some advice. What starting stats should you enter for a Dark Urge Storm Sorcerer and what skills are best suited for this role?
Last edited by SnyferX; Oct 26, 2023 @ 2:06am
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Showing 1-15 of 16 comments
mudakonn Oct 26, 2023 @ 2:14am 
Sorc wants 17 CHA, 14 CON, 16 DEX typically. I ended up selecting Drow for additional weapon profs but most would advise to select Huuman for light armor and shields

With high DEX you could take Sleight of hand and pick locks as well as of course at least 1 CHA based skill (Dark Urge has Intimidation by default) so maybe have Perception and Insight what are always useful.
SinCanDory Oct 26, 2023 @ 2:14am 
Str: 8
Dex: 14
Con: 16
Int: 8
Wis: 10
Cha: 17

For creation. You can swap con and Dex if you want.
Myrmicus Oct 26, 2023 @ 2:22am 
Stat preference are :
Charisma>Dexterity>Constitution

- Charisma is for casting spells as a sorcerer. The Charisma bonus is used to hit and to determine the difficulty of the rolls to save from your spells. Plus there are items that boost your spells based on charisma and/or spellcasting modifier.

Note : spellcasting modifier is based on the stat used to cast spells.
Sorcerer/Bard/Warlock/Paladins use Charisma
Wizard/Eldritch Knight Fighter specialization/Arcane Trickster Rogue specialization use Intelligence
Druid/Cleric/Way of the Element monk use Wisdom

- Dexterity is used for AC (Armor Class) and for Initiative
All class have their Dexterity bonus to AC, limited by the armor you wear. As a sorcerer, you won't use armor, so you will have full bonus from dexterity.

- Constitution is used to determine your max HP and is used to roll to keep your concentration on spells, when hit.


As for skills, charisma based skills are the best :
- Persuasion / Intimidation / Representation are the obvious ones.
- Arcana : while it's based on Intelligence, there are a few specific Sorcerer dialogue choices that makes you roll for Arcana, so it's always a good choice.
- While Dexterity skills seems like a good idea because you will have good Dex, you will likely have another Dex based character in your party that will handle all the dex based skills. Dex skills are almost never used in dialogues.
Last edited by Myrmicus; Oct 26, 2023 @ 2:25am
FunkyMonkey Oct 26, 2023 @ 2:42am 
I agree with the above, just keep in mind that 17 in CHA is only good if you have a feat with +1 CHA in mind. Otherwise you end up with uneven stat, which is a waste. Luckily there are feats like Actor, which gives +1 CHA. Or you can beat a Act 1 miniboss and get a +1 buff to any stat.
ImHelping Oct 26, 2023 @ 2:54am 
If you did not have your heart set on Storm sorcerer. Dragon sorcerers get essentially perma mage armor so their basic naked/bathrobe AC is 13. So 16 dex gets you 16 AC on that type. (Note I am going by actual 5th ed memory, wikis for bg3, and "But I have not gotten around to playing a sorc in BG3 to be sure" yet knowledge)

Though it will be missing the authentic tabletop "Reasons to talk counter ♥♥♥♥ if people say mister stabbed for a living is selfish for wanting armor better than chainmail/scale mail." Mother ♥♥♥♥♥♥ my caster has that AC, shirtless.


Originally posted by FunkyMonkey:
I agree with the above, just keep in mind that 17 in CHA is only good if you have a feat with +1 CHA in mind. Otherwise you end up with uneven stat, which is a waste. Luckily there are feats like Actor, which gives +1 CHA. Or you can beat a Act 1 miniboss and get a +1 buff to any stat.

This is very important, yes. It is easy to take for granted and I wish more people offered "Don't know what you are doing" stat starts to newbies.
Last edited by ImHelping; Oct 26, 2023 @ 2:57am
wendigo211 Oct 26, 2023 @ 3:15am 
As others have mentioned, CHA is your main stat. It's possible to get a +1 from defeating the Hag in act I getting a boon, another +1 from recovering the merchant's memory from the Mirror of Loss in act 3 and a +2 from passing some skill checks with the Mirror of Loss in act 3. Normally you're capped at 20, but these permanent boosts let you go higher than 20. Your ability bonus is (CHA-10)/2 rounded down, so only even values of CHA matter.

Beyond that, DEX and CON are your other main stats. DEX gives you AC and initiative (you want your spell casters to go first) and CON gives you HP and is used to pass concentration checks. For stats I would recommend 16 DEX, 15 CON and 16 CHA, with 2 points left over. Use one of your ASIs for Resillient: CON. If you aren't multiclassing, you can use the other 2 ASIs for +2 bonuses for CHA, or one for a +2 to CHA and another one for Elemental Adept (either lightning or cold since those elements have supporting gear).

Sorcerers do have some good multiclassing options: Tempest Cleric, Paladin and Warlock all have some good synergies with the class. 2 levels of Fighter for proficiencies and action surge is also popular.
Last edited by wendigo211; Oct 26, 2023 @ 3:16am
FunkyMonkey Oct 26, 2023 @ 3:23am 
And if you are feeling overwhelmed with all those spoiler-y boosts to your stats, just go 16 in CHA and boost it at levels 4 and 8 to cap at 20. If you end up getting those boosts, you can respec your stats later if you want.
mudakonn Oct 26, 2023 @ 3:46am 
Originally posted by FunkyMonkey:
And if you are feeling overwhelmed with all those spoiler-y boosts to your stats, just go 16 in CHA and boost it at levels 4 and 8 to cap at 20. If you end up getting those boosts, you can respec your stats later if you want.
What I found most irritating as Sorc start was the lack of martial punch in the beginning. Using cantrip just does not cut it and you basically have no role in party until lvl 5 fireball and even the you have few casts.

So I ended up with Drow who can dual wield shortswords and hand crossbows and basically deal equal or more damage below lvl 5 compared to Laz like a regular DEX fighter since Sorc needs DEX anyway. Focus early spells not for damage but defence and your sorc can draw aggro filling the tank role of the party early on and maybe even later.
Moonbane Oct 26, 2023 @ 4:34am 
Twin Chromatic Orb is plenty of early hits as a sorcerer. Adding on quickened spell at level 3, you quickly becomes a powerhouse. Completely no need to even think of martial means.
Last edited by Moonbane; Oct 26, 2023 @ 4:35am
LArc7thHeaven Oct 26, 2023 @ 4:51am 
Originally posted by mudakonn:
Originally posted by FunkyMonkey:
And if you are feeling overwhelmed with all those spoiler-y boosts to your stats, just go 16 in CHA and boost it at levels 4 and 8 to cap at 20. If you end up getting those boosts, you can respec your stats later if you want.
What I found most irritating as Sorc start was the lack of martial punch in the beginning. Using cantrip just does not cut it and you basically have no role in party until lvl 5 fireball and even the you have few casts.

So I ended up with Drow who can dual wield shortswords and hand crossbows and basically deal equal or more damage below lvl 5 compared to Laz like a regular DEX fighter since Sorc needs DEX anyway. Focus early spells not for damage but defence and your sorc can draw aggro filling the tank role of the party early on and maybe even later.
Until you get the necklace that add your modifier to cantrip attack roll in act 1.5/2 afaik, your best bet for constant damage is by giving your sorc a light crossbow lol

Originally posted by wendigo211:
another +1 from recovering the merchant's memory from the Mirror of Loss in act 3
What's this quest, never found it, durge exclusive?
Last edited by LArc7thHeaven; Oct 26, 2023 @ 5:05am
Matunus Oct 26, 2023 @ 4:56am 
17 CHA, 16 DEX, 14 CON, 10 WIS, dump INT and STR.
mudakonn Oct 26, 2023 @ 5:19am 
Originally posted by Moonbane:
Twin Chromatic Orb is plenty of early hits as a sorcerer. Adding on quickened spell at level 3, you quickly becomes a powerhouse. Completely no need to even think of martial means.

And blam You are out of spells, now what. In the beginning you have limited money and i dont know in later are there unlimited sourced of camp supplies. Quikend uses 3 sorc points so in one cast you are out and need long rest.

What i read here ppl are put off of magic users because they can do some power turns and then do nothing
Moonbane Oct 26, 2023 @ 6:59am 
Originally posted by LArc7thHeaven:
Originally posted by mudakonn:
What I found most irritating as Sorc start was the lack of martial punch in the beginning. Using cantrip just does not cut it and you basically have no role in party until lvl 5 fireball and even the you have few casts.

So I ended up with Drow who can dual wield shortswords and hand crossbows and basically deal equal or more damage below lvl 5 compared to Laz like a regular DEX fighter since Sorc needs DEX anyway. Focus early spells not for damage but defence and your sorc can draw aggro filling the tank role of the party early on and maybe even later.
Until you get the necklace that add your modifier to cantrip attack roll in act 1.5/2 afaik, your best bet for constant damage is by giving your sorc a light crossbow lol

Originally posted by wendigo211:
another +1 from recovering the merchant's memory from the Mirror of Loss in act 3
What's this quest, never found it, durge exclusive?
Not a quest, secret reward from the Mirror of Loss in House of Grief.
Moonbane Oct 26, 2023 @ 7:00am 
Originally posted by mudakonn:
Originally posted by Moonbane:
Twin Chromatic Orb is plenty of early hits as a sorcerer. Adding on quickened spell at level 3, you quickly becomes a powerhouse. Completely no need to even think of martial means.

And blam You are out of spells, now what. In the beginning you have limited money and i dont know in later are there unlimited sourced of camp supplies. Quikend uses 3 sorc points so in one cast you are out and need long rest.

What i read here ppl are put off of magic users because they can do some power turns and then do nothing
You are swimming in camp supplies even on tacticals, resting is irrelevant.
mudakonn Oct 26, 2023 @ 8:10am 
Originally posted by Moonbane:
Originally posted by mudakonn:

And blam You are out of spells, now what. In the beginning you have limited money and i dont know in later are there unlimited sourced of camp supplies. Quikend uses 3 sorc points so in one cast you are out and need long rest.

What i read here ppl are put off of magic users because they can do some power turns and then do nothing
You are swimming in camp supplies even on tacticals, resting is irrelevant.

All these answers are based on 100% knowledge of game - imagine someone actually asking advice for a blind game then there is nowhere to be seen this ocean of supplies. In beginning you have very few spell slots and resting after every fight is not valid - sure after playing game several times or reading extensive guides you know more but lets try to look at OP question - he was not asking advice for omth playthrough but most likely for a first one and then in the beginning you will have a hard time with magic user main char
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Date Posted: Oct 26, 2023 @ 2:04am
Posts: 16