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Most of the time they won’t even make a turn as your normal party will destroy everything and minions don’t have much initiative.
Also your main characters will be easily pushing 200+ damage a teen while the undead minions will be lucky to do 20.
I do think you could do something nice with a Death Knight style build esp if you were to get enough into Wizard to maybe grab Vampiric Touch or something for some health restoration, but idk.
(Side note: I'm also a Skeleton proponent, ranged DPS is more consistent than Zombies and having character front liners are better uses of space then Zombies as well.)
Other builds in BG3 are really limited to any Cleric, certain Paladins or Spore Druid.
Cleric doesnt have a subclass that leans into Necromancy, but have animate dead.
Paladin also lacks necro subclasses other than Oathbreaker. But thats going to be the Death Knight build you are after.
Spore Druid is nifty but the I usually find Druid underwhelming thematically and gameplay wise when compared to Wizard or Cleric based Necromancy.
Should be an easy mod to make for my friends. Not that I would ever post it outside of github family.
The problem with multiclassing Wizard is it doesnt multiclass particularly well.
Recently an Artificer dip has become popular for some Wizards, but doesnt work in BG3.
Fighter dip, might work, but its just going to slow spellcasting progression and only really get you heavy armor.
Sorcerer is likely the better multiclass option but I dont find the BG3 subclasses (or any of the 5e subclasses) particularly thematic.
Death Knight is a Paladin, maybe a Fighter/Cleric, which is just a Paladin with more steps.
Fighter Wizard is never really going to fill that Death Knight role, its only ever really going to be a Wizard in Heavy Armor (which you can get from race in BG3)