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In my joint MP playthrough with my son I did eat 2 tadpoles for "Luck of the Far Realms" and stopped after that.
Then we realized that if one of us did eat a tadpole, then the NPC's would treat his character like they had also done it too.
And honestly, the whole concept kinda freaks me out, so I don't think I'm ever doing a playthrough where I use any tadpoles let alone turn into Illithid myself.
The entire "hook" for the game is "get rid of the tadpole in your head", I really don't understand why people would go "you know what, I'm not only going to ignore that but add to the problem" but apparently fully 50% of players chose to do just that (per the achievement).
Larian really screwed the pooch with their total lack of consequences for making bad/evil choices:
- Ignore the main plot line and do the opposite?
- Have a guy lobotomize you with an ice pick?
- Have a guy whip you bloody in the name of evil god?
- Make a deal with an evil fey creature?
- Sell memories to the evil good?
- Make a deal with the a Literal devil and doom the world?
- Sellout to the thrice fallen hero?
In each case you get a power up with no downside or consequences story wise.
Where if you do a 'good guy/gal' play through you are rewarded with... the exact same ending, just having a less easy time getting there.
To top it off (massive spoiler)you literally have to turn one of your party members into a monster to even be allowed to get to said ending
Seems they the moral of the game is "Evil pays well and have no downside"
If you want a moral to this story, maybe it is: "Some decisions make things easier for you, but don't feel right. Whether you make those decisions or not is up to you."
Do you need to get rewarded with "the good ending" in order to make those decisions, or is the reward just that you are making decisions you can respect?
Tadpole powers will make the game even easier with no consequences, so for primarily this reason I do not eat/use tadpoles except for the default "Detect Thoughts" power that we get from the start.
It also makes no sense to add more of them to your brain, when the entire journey is about finding a way to remove them.
The game tells story though the means of interactive decisions, would it not be grand if those decisions had an impact?
Say if you chose to give up your humanity in pursuit of power that had a consequence other than 'well you finished the game, you are absolved of your sins'
Instead there is none, hell you even get an achievement for giving into temptation.
How that exactly even works like I collected like 20 tadpoles in my camp chest and I saw how big they r in game, like hand long, if I was gonna put them to the brain there would be no brain at all, just wiggling tadpoles xD
Evil, I tell ya.
Well, that one does have a consequence. So does siding with the Emperor.
Also using the Gale bomb in Act 2 does, although you don't get an end scene for that showing all the people in the region dying.