Baldur's Gate 3

Baldur's Gate 3

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Keizo Sep 25, 2023 @ 5:40am
Increase group size officially
Is there any kind of interest or chance for Larian to increase the number of players to play, without using the mod Party Limit Begone?

I know that the gaming experience changes a lot, but for those who have already finished the game and would like to play with more friends, it's really cool to create chaos with several people
and because it's a mode, it's always buggy even more when there's a game update.

a current example, we are waiting for a solution to be able to play again with 5 people since there was a recent update, and the mod was bugged.
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Showing 16-28 of 28 comments
Keizo Sep 25, 2023 @ 7:14am 
Originally posted by Staryu:
Originally posted by Keizoko:
Is there any kind of interest or chance for Larian to increase the number of players to play, without using the mod Party Limit Begone?

I have never played with any mods, is it encouraged by Larian to do so? Most developers hate when users mod their games.


yes, they love what the community does
on larian's official website they have a note that says
"We loved what our modding community did with DOS2, and we’re excited to see what they’ll do with BG3. Modding will be supported after the full release, although not exactly at launch."
Beytran70 Sep 25, 2023 @ 7:15am 
Originally posted by Staryu:
Originally posted by Keizoko:
Is there any kind of interest or chance for Larian to increase the number of players to play, without using the mod Party Limit Begone?

I have never played with any mods, is it encouraged by Larian to do so? Most developers hate when users mod their games.

Larian is very modding friendly. Divinity Original Sin 2 their last game had about as good official mod support as any game could possibly imagine with pretty much full dev tools. They've said they want to have official support for this game ready eventually, but right now mods are not officially supported.
Originally posted by Keizoko:
Is there any kind of interest or chance for Larian to increase the number of players to play, without using the mod Party Limit Begone?

I know that the gaming experience changes a lot, but for those who have already finished the game and would like to play with more friends, it's really cool to create chaos with several people
and because it's a mode, it's always buggy even more when there's a game update.

a current example, we are waiting for a solution to be able to play again with 5 people since there was a recent update, and the mod was bugged.
Each member you add to the party is a source of complexity. Complexity for you to play, and for them to make the encounters challenging.

Supposed you have skills and 6 slots in your group, you can virtually have ALL the counter balanced powers the game has to offer, and not a "reason" to back that, but it is 2/3 of the number of classes the game has. 4 is less than half.

Also, it is already frequent if you have some experience in group building, that most fights you will have someone who simply "has nothing to do" besides wait, as they went somewhere to attack, but they cant attack the next target, they can get to the next target, and the remaining targets will die before they can.

In a "optimum" scenario, this game encounters are made to be solved by a group of 3 except for main boss fights, like Raphael, Yurgir if you decide to, or Balthazar if you dont make your both enemies kill themselves.
Keizo Sep 25, 2023 @ 7:27am 
Originally posted by Estevan Valladares:
Each member you add to the party is a source of complexity. Complexity for you to play, and for them to make the encounters challenging.

Supposed you have skills and 6 slots in your group, you can virtually have ALL the counter balanced powers the game has to offer, and not a "reason" to back that, but it is 2/3 of the number of classes the game has. 4 is less than half.

Also, it is already frequent if you have some experience in group building, that most fights you will have someone who simply "has nothing to do" besides wait, as they went somewhere to attack, but they cant attack the next target, they can get to the next target, and the remaining targets will die before they can.

In a "optimum" scenario, this game encounters are made to be solved by a group of 3 except for main boss fights, like Raphael, Yurgir if you decide to, or Balthazar if you dont make your both enemies kill themselves.

True, this comment made me realize the real situation, knowing that in the late game everyone will have a counter, and it would be very easy indeed, there would rarely be any "difficult" battles, unless they rebalanced with more enemies, added new enemies that would be or just a lot of extra minions or they would have to add more characters.

I really imagine that this would be something for many years to come if they are interested in doing it officially.

Thank you for a super lucid comment.
Ghost from warp Sep 25, 2023 @ 7:30am 
Originally posted by Beytran70:
Originally posted by Ghost from warp:
game balanced around party of 4. Adding more breaks combat. you absolutely can do that via mods, but make it official means re balance every combat encounter in the game

Not that they're very well balanced to begin with.
yes, no reason to make it even more trivial
Illuminary Sep 25, 2023 @ 8:30am 
Originally posted by squat_instructor:
6-man parties is the primary reason I don't like playing older DnD RPGs, that's just too much of a hassle to micromanage, especially with turn based combat

After my first normal unmodded pure class play I decided to use the party limit begone mod for the next play. I am running six and you can tell the game wasn't designed for it. If you remotely have class overlap (sword bard with hand xbow/gloom) there isn't enough gear. Also, even at the beginning you're way too strong. With six walking and pathing also stinks up the joint. Act three combat will be ultra easy so yeah you can see it was balanced to four person parties.
Last edited by Illuminary; Sep 25, 2023 @ 8:31am
ravencorp Sep 26, 2023 @ 5:33am 
4 players, forever. Like table roleplay games.
Hyena Sep 26, 2023 @ 6:09am 
It's already pretty easy with 4 characters so if they'd add a very difficult mode, sure but I doubt they'll do it.
Keizo Sep 26, 2023 @ 7:20am 
Originally posted by Hyena:
It's already pretty easy with 4 characters so if they'd add a very difficult mode, sure but I doubt they'll do it.

Who knows in the future, it seems that many people play very seriously, unlike us who play to joke and make fun of each other =)

I don't know how long the updates will take, but I hope they can make the mods more stable, both to increase the difficulty (as there is a mod for that) and for more players
Ichthyic Sep 26, 2023 @ 7:23am 
Originally posted by Keizoko:
Originally posted by Beytran70:
What if you could go up to 6 but your party became controlled by AI... that'd probably be awful but might help balance it a bit lol

Well, I actually see that there are a lot of people who use this MOD to play with all their companions at the same time.
It's no longer my intention in the sense that this is more for those who want to explore everyone's story at the same time.
but it would make sense for those who would like

sadly, forcing a larger group will inevitably break many scripts. NO way a mod accounted for that. there are millions of lines of script, while the mod likely just changes ONE line.
Ghost from warp Sep 26, 2023 @ 7:26am 
Originally posted by Keizoko:
Originally posted by Hyena:
It's already pretty easy with 4 characters so if they'd add a very difficult mode, sure but I doubt they'll do it.

Who knows in the future, it seems that many people play very seriously, unlike us who play to joke and make fun of each other =)

I don't know how long the updates will take, but I hope they can make the mods more stable, both to increase the difficulty (as there is a mod for that) and for more players
It's just sweaty hard-core players. Dos2 and xcom2 put difficulty plank quite high. When ever new game lower that bar - It become trivial.

You working your brain to put out big numbers even when they are not necessary, its just how my mind works. I can't stop optimizing.
Last edited by Ghost from warp; Sep 26, 2023 @ 7:28am
RealDealBreaker Sep 26, 2023 @ 7:30am 
Originally posted by Keizoko:
Originally posted by Glyph:
0% chance.
Has this already been discussed with the developers?



Originally posted by squat_instructor:
6-man parties is the primary reason I don't like playing older DnD RPGs, that's just too much of a hassle to micromanage, especially with turn based combat

I think it's fair, it really takes a lot longer and is a lot messier, but like I said, I think this is interesting when it's a group that has already finished the game, and just wants to explore in a more chaotic and fun way.
Has it been discussed by the devs? I don't think so but a not insignificant portion of players have been clamoring to have the party size increased since the early access launched back in Oct 2020 (if not sooner than that). The devs very clearly would have seen that and had nearly three years in early access to make that change if it had been something they wanted to do. So realistically there is a snowball's chance in hell that Larian officially changes the party size from 4 to 6.
RealDealBreaker Sep 26, 2023 @ 7:33am 
Originally posted by Keizoko:
Originally posted by Clovis Sangrail:
It's not just a matter of changing a 4 to a 6 in a line of code setting the max. The game is balanced for 4 players, so someone would have to increase the number and strength of all adversaries. If not, the game would be ridiculously easy.

If you really have that many friends, why not play tabletop D&D? With modern technology meeting software, you wouldn't even have to leave your basement.

(Note: At least one of your group would have to be able to read at at least a 10th grade level, but she could explain it to the rest of you.)

hahahaha, we've played tabletop D&D a few times, but as you need to have a master, create a story, it's a little more complex for us to put together and be able to play all together, the point is more to have fun within the game, Baldurs Gate 3.
You don't need to create a story. There are plenty of adventures and full campaigns that are made by WotC (e.g., Waterdeep Dragonheist into Dungeon of the Mad mage, or any of the adventurer's league modules) plus many by third parties that can be found online with little effort and for as little as free (though most will cost at least a few buck with larger ones costing 30+).
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Date Posted: Sep 25, 2023 @ 5:40am
Posts: 28