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yes, they love what the community does
on larian's official website they have a note that says
"We loved what our modding community did with DOS2, and we’re excited to see what they’ll do with BG3. Modding will be supported after the full release, although not exactly at launch."
Larian is very modding friendly. Divinity Original Sin 2 their last game had about as good official mod support as any game could possibly imagine with pretty much full dev tools. They've said they want to have official support for this game ready eventually, but right now mods are not officially supported.
Supposed you have skills and 6 slots in your group, you can virtually have ALL the counter balanced powers the game has to offer, and not a "reason" to back that, but it is 2/3 of the number of classes the game has. 4 is less than half.
Also, it is already frequent if you have some experience in group building, that most fights you will have someone who simply "has nothing to do" besides wait, as they went somewhere to attack, but they cant attack the next target, they can get to the next target, and the remaining targets will die before they can.
In a "optimum" scenario, this game encounters are made to be solved by a group of 3 except for main boss fights, like Raphael, Yurgir if you decide to, or Balthazar if you dont make your both enemies kill themselves.
True, this comment made me realize the real situation, knowing that in the late game everyone will have a counter, and it would be very easy indeed, there would rarely be any "difficult" battles, unless they rebalanced with more enemies, added new enemies that would be or just a lot of extra minions or they would have to add more characters.
I really imagine that this would be something for many years to come if they are interested in doing it officially.
Thank you for a super lucid comment.
After my first normal unmodded pure class play I decided to use the party limit begone mod for the next play. I am running six and you can tell the game wasn't designed for it. If you remotely have class overlap (sword bard with hand xbow/gloom) there isn't enough gear. Also, even at the beginning you're way too strong. With six walking and pathing also stinks up the joint. Act three combat will be ultra easy so yeah you can see it was balanced to four person parties.
Who knows in the future, it seems that many people play very seriously, unlike us who play to joke and make fun of each other =)
I don't know how long the updates will take, but I hope they can make the mods more stable, both to increase the difficulty (as there is a mod for that) and for more players
sadly, forcing a larger group will inevitably break many scripts. NO way a mod accounted for that. there are millions of lines of script, while the mod likely just changes ONE line.
You working your brain to put out big numbers even when they are not necessary, its just how my mind works. I can't stop optimizing.