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Oh yes! I would love to be able to click on one of those options and have my companions react to what I choose instead.
But even so, that doesn't fix the issue that I can talk to NPC's afterwards, and I get absolutely no credit towards what I answer with. That must be some kind of bug.
Divinity 2 did co-op so much better. It's currently the only thing holding me back from loving BG3 more then Divinity 2. I really want to see this fixed.
If earlier I had, for example, 100 dialogues in Act 1 and for them I could get 60 approvals, now these 100 dialogues are divided into 2-4 characters and at the same time these 60 approvals.
As a result, even playing with only 2 players, we couldn’t get enough approval with the desired characters even as we progressed through Act 2, and some idiots made the relationship system so that if you didn’t get the conditional “kiss scene” in Act 1, then after passing a certain point in Act 2 you You won’t get her anymore and basically a romantic relationship in general because the whole sequence is broken.
Just an incredibly dumb decision
I'm not quite sure what's happening in yours, but generally your followers should be inaccessible to the other player/vice versa- dialogue-wise. If for some reason your friend talks to them first/is able to do so, (like maybe when they're not following,) then it could just be that they're snatching all the approval dialogues before you can.
It is still relatively meaningless unless you and the other affected users send in your issue with your savegame and screenshots here
via email support@larian.com
or
via online form https://larian.com/support/baldur-s-gate-3#modal
only then it gets tracked and investigated by Larian Studios properly