Baldur's Gate 3

Baldur's Gate 3

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Senyin Sep 23, 2023 @ 1:38pm
Please Fix Co-op Romance.
Romance has been incredibly frustrating from a co-op standpoint.

I want to blame the cutscenes, but that's not the only issue.
If my teammate goes into a cutscene, my chosen partner will react to their choices, and give my teammate the approval or disapproval points. I get nothing.
If I go into the same cutscene and make my own choices afterwards, my partner will not react to anything I do.

Some cutscenes I can do after my teammate, some cutscenes I can't.

Why is my character giving approval / disapproval to a cutscene that they are not in? To a group they are not in?

Not to mention the bug where if you have a custom character, the cutscene with Lae'zel and Shadowheart fighting just doesn't happen. It glitches out, cuts short, and both remain in your camp.

As it goes - the only way to do romance would be to solo-play this game.
Please, fix it. Divinity 2 did co-op romance flawlessly, so I know you can fix this.
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Showing 1-8 of 8 comments
Husker_85 Sep 23, 2023 @ 1:43pm 
A great way to fix this would be to ammend the current way dialog works in co-op. Currently the player who didn't initiate can still select a dialog option, and which one they select shows up as a suggestion for the initiating player. But it otherwise has no affect. Just make it so companions give approval/disapproval based on which dialog choice co-op players vote on.
Senyin Sep 23, 2023 @ 2:32pm 
Originally posted by Isaac_Clark:
A great way to fix this would be to ammend the current way dialog works in co-op. Currently the player who didn't initiate can still select a dialog option, and which one they select shows up as a suggestion for the initiating player. But it otherwise has no affect. Just make it so companions give approval/disapproval based on which dialog choice co-op players vote on.

Oh yes! I would love to be able to click on one of those options and have my companions react to what I choose instead.

But even so, that doesn't fix the issue that I can talk to NPC's afterwards, and I get absolutely no credit towards what I answer with. That must be some kind of bug.

Divinity 2 did co-op so much better. It's currently the only thing holding me back from loving BG3 more then Divinity 2. I really want to see this fixed.
TrueBerserk Jan 27, 2024 @ 9:38am 
Really disgusting implementation of romantic relationships in a co-op game.
If earlier I had, for example, 100 dialogues in Act 1 and for them I could get 60 approvals, now these 100 dialogues are divided into 2-4 characters and at the same time these 60 approvals.
As a result, even playing with only 2 players, we couldn’t get enough approval with the desired characters even as we progressed through Act 2, and some idiots made the relationship system so that if you didn’t get the conditional “kiss scene” in Act 1, then after passing a certain point in Act 2 you You won’t get her anymore and basically a romantic relationship in general because the whole sequence is broken.
Just an incredibly dumb decision
Last edited by TrueBerserk; Jan 27, 2024 @ 9:39am
northernwater Jan 27, 2024 @ 10:08am 
The developers did not account for Jealousy.
Lamp Jan 27, 2024 @ 10:21am 
Well, it's been working fine for me across multiple coop runs and I've never encountered the bug where the SH/Laezel fight skips, and I exclusively play custom characters... Last complete coop run my Gith fully romanced SH, it was touching. Other player romanced Karlach, hilarious ending, (the good one, I'm not a monster.)

I'm not quite sure what's happening in yours, but generally your followers should be inaccessible to the other player/vice versa- dialogue-wise. If for some reason your friend talks to them first/is able to do so, (like maybe when they're not following,) then it could just be that they're snatching all the approval dialogues before you can.
Last edited by Lamp; Jan 27, 2024 @ 10:25am
Husker_85 Jan 27, 2024 @ 10:35am 
The problem is that in co-op, approval comes on a first-come first-serve basis. Whoever initiates dialog has the opportunity to earn approval and everyone else is SOL. This could have been solved by simply giving players credit for dialogue choices they vote for even when they didn't initiate.
Senyin Jan 27, 2024 @ 1:37pm 
This post is from Sep 2023. How is it just now gaining traction - near 5 months later.
アンジェル Jan 28, 2024 @ 12:31am 
Originally posted by Senyin:
Please Fix Co-op Romance.
Romance has been incredibly frustrating from a co-op standpoint.

I want to blame the cutscenes, but that's not the only issue.
If my teammate goes into a cutscene, my chosen partner will react to their choices, and give my teammate the approval or disapproval points. I get nothing.
If I go into the same cutscene and make my own choices afterwards, my partner will not react to anything I do.

Some cutscenes I can do after my teammate, some cutscenes I can't.

Why is my character giving approval / disapproval to a cutscene that they are not in? To a group they are not in?

Not to mention the bug where if you have a custom character, the cutscene with Lae'zel and Shadowheart fighting just doesn't happen. It glitches out, cuts short, and both remain in your camp.

As it goes - the only way to do romance would be to solo-play this game.
Please, fix it. Divinity 2 did co-op romance flawlessly, so I know you can fix this.

Originally posted by Senyin:
This post is from Sep 2023. How is it just now gaining traction - near 5 months later.

It is still relatively meaningless unless you and the other affected users send in your issue with your savegame and screenshots here

via email support@larian.com

or

via online form https://larian.com/support/baldur-s-gate-3#modal

only then it gets tracked and investigated by Larian Studios properly :spacehamster:
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Date Posted: Sep 23, 2023 @ 1:38pm
Posts: 8