Baldur's Gate 3

Baldur's Gate 3

View Stats:
Why intelligence for a rogue?
Why do I need intelligence for a rogue? What does it do for a rogue? I don't plan on using spells so why should I put any points into it?

I know dex is the main stat of a rogue but intelligence? Why?
< >
Showing 1-15 of 15 comments
Aria Athena Sep 23, 2023 @ 6:28am 
For one of its subclasses, arcane trickster.
aardvarkpepper Sep 23, 2023 @ 6:29am 
Not sure how it is now, but Int used to increase number of skills known.
Int still boosts Int-based knowledge skills like Arcana, Nature, Religion, and I think Int is used for arcane trickster spell DCs too.
MewTressym Sep 23, 2023 @ 6:32am 
To be fair if you're not very smart you're probably not cut out for being a rogue. You have to do things like case the target, outsmart marks, gather intel and parse it, understand complex/simple machines to disarm them, and always be one step ahead of the popo.

So you're either a Smart Rogue, a prisoner, or dead. :P
Last edited by MewTressym; Sep 23, 2023 @ 6:32am
FoxFox Sep 23, 2023 @ 6:33am 
I suppose it's recommended because one of the sub-classes (Arcane Trickster) uses spells. If you don't plan on using spells, then I guess you do not need intelligence. Wisdom may be more useful as it increases Perception, which lets you spot traps and other hidden stuff.
old.school Sep 23, 2023 @ 6:59am 
When in game hit N to open up your character screen and click on the skills tab. This lets you know which abilities (STR, DEX, CON, INT, WIS, CHA) affects which skill proficiencies (Athletics, Investigation, Perception, Intimidation, etc etc). Intelligence affects Investigation skill. The game does have a tooltip for how Investigation works but it might be a bit vague for some people. I looked up a wiki on ign and this is what it said about Investigation:

Allows characters to have more luck in looking around environments for clues, and can help them recognize how a wound was inflicted, the location of a hidden object, or a weak point in a structure.
Last edited by old.school; Sep 23, 2023 @ 6:59am
wendigo211 Sep 23, 2023 @ 7:08am 
For this game, a Rogue wants DEX, followed by CON, and thirdly WIS, maybe with a couple of points in STR for jump distance. DEX gives you attack bonus, damage, AC and bonuses to Sleight of Hand and Stealth. CON gives you HP. WIS gives you a bonus to Perception (which this game uses like crazy) and the save is also used against a bunch of nasty effects.

Wizards are the only class that uses INT and most of the INT skills don't get used very often (mostly in conversations). Get Gale to be your INT skill guy.
talemore Sep 23, 2023 @ 7:15am 
There are three (3) main classes of characters: Fighting-Men Magic-Users Clerics

Fighting Men includes the characters of elves and dwarves and even hobbits. Magic-Users includes only men and elves. Clerics are limited to men only. All non-human players are restricted in some aspects and gifted in others. This will be dealt with in the paragraphs pertaining to each non-human type.

Fighting-Men: All magical weaponry is usable by fighters, and this in itself is a big advantage. In addition, they gain the advantage of more "hit dice" (the score of which determines how many points of damage can be taken before a character is killed). They can use only a very limited number of magical items of the nonweaponry variety, however, and they can use no spells. Top-level fighters (Lords and above) who build castles are considered "Barons", and as such they may invest in their holdings in order to increase their income (see the INVESTMENTS section of Volume Ill). Base income for a Baron is a tax rate of 10 Gold Pieces/ inhabitant of the barony/game year.

Magic-Users: Top level magic-users are perhaps the most powerful characters in the game, but it is a long, hard road to the top, and to begin with they are weak, so survival is often the question, unless fighters protect the low-level magical types until they have worked up. The whole plethora of enchanted items lies at the magic-users beck and call, save the arms and armor of the fighters (see, however, Elves); Magic-Users may arm themselves with daggers only. Wizards and above may manufacture for their own use (or for sale) such items as potions, scrolls, and just about anything else magical. Costs are commensurate with the value of the item, as is the amount of game time required to enchant it.

- DnD 1st edition

Didn't have any Rogues

They were bad magic users
Elley Sep 23, 2023 @ 7:16am 
Originally posted by MewTressym:
To be fair if you're not very smart you're probably not cut out for being a rogue. You have to do things like case the target, outsmart marks, gather intel and parse it, understand complex/simple machines to disarm them, and always be one step ahead of the popo.

So you're either a Smart Rogue, a prisoner, or dead. :P

INT doesnt affect movement, there's no "outsmarting marks" and marking a target is a ranger skill. "gathering intel" is literally clicking a book and "understanding machines to disarm them" is a DEX check. None of this ♥♥♥♥ is in BG3, ♥♥♥♥ off.
MewTressym Sep 23, 2023 @ 7:32am 
Originally posted by Elley:
INT doesnt affect movement, there's no "outsmarting marks" and marking a target is a ranger skill. "gathering intel" is literally clicking a book and "understanding machines to disarm them" is a DEX check. None of this ♥♥♥♥ is in BG3, ♥♥♥♥ off.

Oh, hello.

The joke went that way.

Over your head and right through the treeline. I think I'll follow it. I prefer jokes that realize they are jokes.
retsam1 Sep 23, 2023 @ 3:48pm 
Originally posted by Project Danny:
Why do I need intelligence for a rogue? What does it do for a rogue? I don't plan on using spells so why should I put any points into it?

I know dex is the main stat of a rogue but intelligence? Why?

-Trickster
-Multiclassing
-Dialogue roll checks
-Combinations of other game checks
-Scrolls (The Attack Roll and the Difficulty Class of the Saving Throw from scrolls always benefit from your current Proficiency Bonus and your class's Spellcasting Ability Modifier, even if your class cannot normally cast spells.)

etc etc
victorvnv Sep 23, 2023 @ 3:51pm 
You can multiclass a trickster with a wizzard into something like a stealthy magic assasin/ sniper and you will need intelligence for that.
guard65 Sep 23, 2023 @ 3:52pm 
Yes, just a hold over from the days when rogues had skills and those skills had difficulty levels. Now it is white washed and serves no purpose. Charisma makes more since for swindler and deception.
Prinny𖤐Wesker Sep 23, 2023 @ 4:02pm 
Every class has a primary stat for their spell casting ability

Wizard, Fighter, Rogue use INT

Cleric, Ranger, Druid use WIS

Paladin, Bard, Warlock use CHA

Barbarian is the odd sheep out because they can't cast spells while raging and the few spells they do get don't require spell attack rolls
nsidaria Oct 29, 2023 @ 7:18pm 
I read somewhere that barbarian uses charisma as their spellcasting stat.
Moonbane Oct 29, 2023 @ 7:36pm 
Rogues doesnt really have use for Int outside arcane trickster, a pure dump stat.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Sep 23, 2023 @ 6:26am
Posts: 15