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Int still boosts Int-based knowledge skills like Arcana, Nature, Religion, and I think Int is used for arcane trickster spell DCs too.
So you're either a Smart Rogue, a prisoner, or dead. :P
Allows characters to have more luck in looking around environments for clues, and can help them recognize how a wound was inflicted, the location of a hidden object, or a weak point in a structure.
Wizards are the only class that uses INT and most of the INT skills don't get used very often (mostly in conversations). Get Gale to be your INT skill guy.
Fighting Men includes the characters of elves and dwarves and even hobbits. Magic-Users includes only men and elves. Clerics are limited to men only. All non-human players are restricted in some aspects and gifted in others. This will be dealt with in the paragraphs pertaining to each non-human type.
Fighting-Men: All magical weaponry is usable by fighters, and this in itself is a big advantage. In addition, they gain the advantage of more "hit dice" (the score of which determines how many points of damage can be taken before a character is killed). They can use only a very limited number of magical items of the nonweaponry variety, however, and they can use no spells. Top-level fighters (Lords and above) who build castles are considered "Barons", and as such they may invest in their holdings in order to increase their income (see the INVESTMENTS section of Volume Ill). Base income for a Baron is a tax rate of 10 Gold Pieces/ inhabitant of the barony/game year.
Magic-Users: Top level magic-users are perhaps the most powerful characters in the game, but it is a long, hard road to the top, and to begin with they are weak, so survival is often the question, unless fighters protect the low-level magical types until they have worked up. The whole plethora of enchanted items lies at the magic-users beck and call, save the arms and armor of the fighters (see, however, Elves); Magic-Users may arm themselves with daggers only. Wizards and above may manufacture for their own use (or for sale) such items as potions, scrolls, and just about anything else magical. Costs are commensurate with the value of the item, as is the amount of game time required to enchant it.
- DnD 1st edition
Didn't have any Rogues
They were bad magic users
INT doesnt affect movement, there's no "outsmarting marks" and marking a target is a ranger skill. "gathering intel" is literally clicking a book and "understanding machines to disarm them" is a DEX check. None of this ♥♥♥♥ is in BG3, ♥♥♥♥ off.
Oh, hello.
The joke went that way.
Over your head and right through the treeline. I think I'll follow it. I prefer jokes that realize they are jokes.
-Trickster
-Multiclassing
-Dialogue roll checks
-Combinations of other game checks
-Scrolls (The Attack Roll and the Difficulty Class of the Saving Throw from scrolls always benefit from your current Proficiency Bonus and your class's Spellcasting Ability Modifier, even if your class cannot normally cast spells.)
etc etc
Wizard, Fighter, Rogue use INT
Cleric, Ranger, Druid use WIS
Paladin, Bard, Warlock use CHA
Barbarian is the odd sheep out because they can't cast spells while raging and the few spells they do get don't require spell attack rolls