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I know Warlock is supposed to be a good choice with Druid but I'm not really fond of Warlocks as a class. I've heard the same from Barbarians, and I love Karlach, but I *thought* since I don't have a cleric, a Paladin might be the way to go.
mostly u could use spore for more temp hp if u play tactician if not high difficulty i would suggest just for play fun play moondruid, cuz shapeshifting is cool.
if u want a bard give him 2 lvls warlock for some dmg.
gale could be sorcerer and use stuff liek twinned spell for enlarge or haste to buff your moon druid or if haste on warlock/bard and last char a paladin for strong aura, the oathbreaker is just heavy dmg and aura support.
if u wanna stay druid fullcaster like land or spore, i would suggest on high difficult 2 frontliner pala + x like fighter or whatever u like. last char can be whatever floats your boat. casterdruids are mostly for CC and support not for dmg and with 2 melee u got enough dmg potential.
Also in my humble opnion 3e killed rogues. If anyone can find traps and open locks why should i care for rogues/thiefs?
I've ran a Warlock, Fighter, Ranger, Thief comp all the way to Act 3's harder fights
You don't need a healer because you can just throw potions and it "just works" for some reasons. It makes so sense at all from a D&D perspective, but just chucking glass vials at people heals them, no drinking required.
I hate to agree..because I love scouts so much (and scouting is valuable) but yes, everyone can try to open a lock/disarm. I thought of respec Astarion to a bard (not sure if that really suits him though) I just wanted to get some advice on the party makeup I mentioned. Thanks!
Do you mean 5e? Cause in 3.5 only rogues (and some later rulebook added classes) could disable (magical) traps, without spell usage.
Regardless, if anyone has any more feedback in the group I mentioned in my OP, please share :)