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You dont get an option to resist that one. Its scripted. So you get the cape no matter if you pull the Quil trick or not.
Okay, then can I just get the Cloak, be remorseful, and then turn good?
What does Alfira give? She gave me jacksheet - yet (in the beginning of Act 2)...
However, losing Last Light would be a problem. Is there no way to avoid it?
How do you even manage that? lol like why bother doing some elaborate trick if you cant save the camp visitor regardless?
If you do something crazy like steal the idol of sylvanus causing the druids to go to battle with the tieflings, Alfira can die in that battle and then you can somehow avoid killing her. That is what I meant by "campy". You'd have to do some crazy stuff to cause this even to "not happen"
So, unless you cause weird things to happen, your cape is a guarantee.
There is a way around losing all of last light inn, it just takes a little longer to get there but still requires that you be evil and kill. To "save" everyone in last light while still doing the evil thing, you just do it right at the end of act 2. After you've murder kethric and are ready to move on to act 3 you can still do the "evil" dark urge quest to kill isobel. Just talk to everyone, advance all the quests and then prior to leaving the tower you kill isobel and halsin, and then run away to flee combat. Once back in camp you can revive halsin with skelly dude, and everyone else pretty much forgets that you murdered her. Then when you long rest you still get slayer form and the people in last light are still alive for act 3.
Thanks!
Invisibility is not all that good, given that almost all enemies you face have on among the groups that can find you.
Being evil urge gives you things in exchange for what you lose.
Being good urge prevents you from losing those things.
That is the game.
However, Isorbel for example might have some advantages in having her killed even if you are not the urge.
"I say follow the winged freak".
And some food for thought:
https://youtu.be/cEHWM55KFFU
Ok but why do that when she dies regardless? Just seems like a way to avoid getting a reward for an npc that dies no matter what.
If you KO her, you get Quil that visits instead.
If you kill off your character, Alfira ends up dead regardless and the PC is rezzed in the morning.
As far as I know though, there's no way to save Alfira and Quil on a Dark Urge playthrough.
That said, you CAN play a good-aligned Dark Urge and you don't miss out on much. In fact there is plenty of content for a good-aligned Dark Urge.
I suppose it depends on if you compare the path to an evil Dark Urge or good aligned Tav. You do miss the Alfira content in later chapters for a good aligned Dark Urge, but I think that's about it. Most often you get more options/interactions from others. But I'm not sure of all of the exact changes.
I also never got anybody with the name of Quill around.
My original plan was to play a character who is very split between light and darkness. In some moments I literally tossed a coin to determine directions on occasions. I ended up with a mostly good run of the Dark Urge. I am mid Act 3 and so far I like the story. I have acquired only the cape so far, which is an unique and very useful item (I prefer to give it to Astarion, though)
Storywise, DU is great. I have not reached the credits but you do get a number of story surprises from Act 1 to Act 3
The Deathstalker Mantle is NOT something you're locked out of. Killing Alfria/Quil happens no matter what, you don't get any choice besides which one of them dies.