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5E has overly streamlined this and now you have to select between a feat or ability scores.
Apart from that: BAB = gone, APR = gone, SR = gone, conceal = gone, DR = gone, DI = gone, alignment = gone and many other things. Skills are now "proficient" or "not", you can't simply choose and configure them, there are no skills requiring training etc etc. Weapons have all lost their identity as crit range and multiplier are gone.
Feats (at least in BG3) = 4-5 of them are good making everything else useless. Continuous spells suck a rabid donkey's scrotum because of the "concentration" meaning it's pointless to have 20 of them available as you'll always concentrate those 1-2 things.
If you like 3e - just forget about it to not spoil your own enjoyment here. It is what it is.
Just remember what people mentioned above : It has to be four levels in a class, to qualify for feat or +2 attributes.
meaning 1 rogue 1 wizard 2 fighter as example ( total level 4) would NOT get attribute or feat, while 4 levels rogue would.
Also it's worth mentioning fighters get bit more attributes and feats than other classes.
Namely on level 4, 6, 8, 12 vs the usual 4, 8, 12
Yeah 5e is very streamlined - I don't think for any sinister reasons, but just because they re-thought things to make tabletop sessions go smoother with less minor dice-rolling.
I dunno, in some ways I quite like it, the streamlining is quite well thought-out; but in other ways I do miss the fiddly simulationist complexity of 3e/PF. It meant that there was usually something to look forward to at every level up that you could fiddle with and tweak, whereas a lot of level-ups in 5e for most classes in 5e are like cleric level ups were in the older systems - with dead levels.
I think the real problem may be that while 5e may indeed be better for tabletop, for a CRPG where you really need those little "rewards" at level up, and the computer does calculations for you, it's a bit "dry." But as Solasta showed (which ironically stuck much more closely to the RAW than Larian have done) it can work, but it make the game feel quite small-scale.
Larian went the other way to compensate - they kind of bypassed a lot of the RAW with their idea of "fun." Sometimes it works, sometimes it doesn't.
Ideally, out there in possibility space, there's a system that builds up from the streamlined foundation of 5e and reintroduces some of the old 3e/PF simulationist complexity purely for CRPGs, but without being quite as fiddly as 3e/PF are, and with the addition of a few of the Larian "fun" elements. One can dream. Maybe modders will do it some day.
Fair, but feats are way more powerfull in 5e, while in Pathfinder you need 3 feats to do "something".
In 5e there is a single feat called "Great Weapon Master", it gives you -5 atk but +10 on damage, and also extra attack on crits or when you reduce a creature to 0 hp... Now on pathfinder you pick weapon focus, power attack, cleave LOL...
5e is just better IMO, but I understand it as a matter of tastes, and many people have terrible tastes. xD
Are the feats really that much more powerful?