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Last Light Inn does slow down a little.
Using the above link, you can determine if you're using a resolution suitable for the mac.
I"m not a picky person, anything above 30 is playable for me unless its a shooter or a racer...
But do you see 35 in act 1 for example?
I think the problem here is they load the whole dense city area at once and render things at once, there seems to be no dynamic load/render. I cant think of any other explanation for running on low and still getting the same frames...
But I can't take a screenshot or see anything regarding the steam overlay that ♥♥♥♥ looks insane, full of artefacts and glitches
there are some weird artefacts on cut-scenes though.... some kind of dots or something, probably fixable in the settings, but the game itself runs smoothly (I haven't yet reached act 3 though)
I play on a Mac Mini M1 with 16GB and use 1080p, settings auto-detect increasing texture quality to med and filter to AFx2, FSR Quality and SMAA. The framerate is solid even at sequences which using native resolution drops a good amount. So enabled the triple buffer with cap to 30 fps and the game runs smooth at solid 30 fps with vsync.
It is not the best as FSR 1, you know. Waiting for them to implement FSR 2. The best would be the native MetalFX Upscaling, but I doubt we will have it.
Also as the scaling is integer (x2) it just render like in native with no scaling artifacts, as FSR 1 is not as advanced as 2 just scaling the image without additional data.
So for Pro chip users, probably the best would be resolution to 4K and FSR Performance to have the sharpest GUI (which in a game like this is good) and gameplay rendering just like native 1080p, so all your High/Ultra settings should run smooth.
With the latest update (yesterday) no sure if they modified how TAA works (maybe the jitter computation?) but now setting FSR on Balanced with TAA looks much better and the performance gain is noticeable. So if want to get some extra performance set any non-integer FSR (so discard Performance mode) with TAA.
We still have the issue of AA disabling by its own each time the game is launched if FSR is enabled.
Seems for Mac they already selected their "best" settings, so only have to click on auto-detect, then change:
- Resolution.
- Enable triple buffering and set fps cap to your display refresh rate or half (so typically 60 or 30), seems Mac get a good advantage from this.
- Choose AA, I'd recommend TAA to avoid grainy graphics. If using TAA, for lower resolutions is recommended to enable Fidelity FX and set sharpness to half of greater.
- Some other minor changes: i.e. I have M1 but with 16GB RAM, so I change textures to High and texture filtering to AF2x. Could set even texture to Ultra without performance penalty (because mipmaps) but at that resolution (1600x900) there is no noticeable enhancement, so on High I suppose they load faster.
Notice that FSR is disabled, they recommend not using it on Mac.
Made some tests and I am getting the same performance rendering at native 900p than FSR 768p (1152p with FSR Quality), so it must be true. I lose some HUD clarity but in general looks better.
Also around the minute 11 of the video there are other settings for different Mac models.