Baldur's Gate 3

Baldur's Gate 3

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Iso Koala Sep 22, 2023 @ 8:42am
What would be the BEST team composition, if you had 4 as good as possible single class characters?
4 paladins, prove me wrong. :)

They are just so godtier OP in this , that 4 pallys together would never miss some other class not being there.

Sure, balanced teams are good, and more fun imho, but I cant see how 4 pallys would ever have any issue on tactician mode. Traps would be the only minor annoyance.
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Showing 1-15 of 15 comments
Originally posted by Iso Koala:
4 paladins, prove me wrong. :)

They are just so godtier OP in this , that 4 pallys together would never miss some other class not being there.

Sure, balanced teams are good, and more fun imho, but I cant see how 4 pallys would ever have any issue on tactician mode. Traps would be the only minor annoyance.

Hard to go wrong with Pally/Lock, Pally/Sorc, Pally/Cleric, Pally/Bard.
MrsJekill Sep 22, 2023 @ 10:18am 
"Godtier" Lol no but you have fun with that.
FunkyMonkey Sep 22, 2023 @ 10:57am 
Originally posted by Iso Koala:
4 paladins, prove me wrong. :)

They are just so godtier OP in this , that 4 pallys together would never miss some other class not being there.

Sure, balanced teams are good, and more fun imho, but I cant see how 4 pallys would ever have any issue on tactician mode. Traps would be the only minor annoyance.

I would go with Paladin, Cleric, Ranger/ Ranged fighter, Bard (Lore, specifically). Lore bard for skills, Ranger / Ranged fighter for damage and more skills, Paladin for Frontline Support / Beatstick and Cleric for Frontline / Support.
jonnin Sep 22, 2023 @ 11:05am 
I almost always have a POTB warlock. Its fills the rank of talker, locksmith, backup caster or caster of weird stuff, pet summoner, and user of weapons that are great but no one else wanted, and also ends up being my barrelmancer & scroll/grenade/etc guy.
I almost always have a high end archer, usually dual xbow but sometimes the titanbow.
And I almost always have at least a partial TB monk. The TB trait adding to hit chance is just nuts.
I rarely bother with paladins. I like to ambush the enemy from a vantage point, getting surprise round and cutting them up efficiently. Paladins don't function well with this approach, and I tired of oathbreaker after one run with it.
Iso Koala Sep 22, 2023 @ 12:11pm 
Originally posted by MrsJekill:
"Godtier" Lol no but you have fun with that.
I have no interest in trying that, as I prefer more subttle tactics and variety.
But for full power, I cant see why they wouldnt beat the house down in every single fight in the game.

Since you "lol" , you can elaborate that what paladins cant do in this on tactician difficulty, and when would the be in trouble?

By "best" I did not mean "most fun", or that "I do this".

Clerics generally are preeeetty weak, sure not useless especially at higher level spells, but the most common "healing" aspect of them is stolen in BG3 with the "short rest" button and their buffing capabilities are limited because of "consentration". Thus they rarely get to shine in the way clerics were useful in previous DnD PC games.
FunkyMonkey Sep 22, 2023 @ 12:38pm 
Originally posted by Iso Koala:
Originally posted by MrsJekill:
"Godtier" Lol no but you have fun with that.
I have no interest in trying that, as I prefer more subttle tactics and variety.
But for full power, I cant see why they wouldnt beat the house down in every single fight in the game.

Since you "lol" , you can elaborate that what paladins cant do in this on tactician difficulty, and when would the be in trouble?

By "best" I did not mean "most fun", or that "I do this".

Clerics generally are preeeetty weak, sure not useless especially at higher level spells, but the most common "healing" aspect of them is stolen in BG3 with the "short rest" button and their buffing capabilities are limited because of "consentration". Thus they rarely get to shine in the way clerics were useful in previous DnD PC games.

Clerics are one of the strongest single-classes, good hit points, armor and shield proficiency, full spellcasting with damage, control and buffing spells...
Iso Koala Sep 22, 2023 @ 12:49pm 
Originally posted by FunkyMonkey:
Originally posted by Iso Koala:
I have no interest in trying that, as I prefer more subttle tactics and variety.
But for full power, I cant see why they wouldnt beat the house down in every single fight in the game.

Since you "lol" , you can elaborate that what paladins cant do in this on tactician difficulty, and when would the be in trouble?

By "best" I did not mean "most fun", or that "I do this".

Clerics generally are preeeetty weak, sure not useless especially at higher level spells, but the most common "healing" aspect of them is stolen in BG3 with the "short rest" button and their buffing capabilities are limited because of "consentration". Thus they rarely get to shine in the way clerics were useful in previous DnD PC games.

Clerics are one of the strongest single-classes, good hit points, armor and shield proficiency, full spellcasting with damage, control and buffing spells...
On tactician and without spamming long rest...? They feel to have rather poor long term DPS, once outta few spells, the damage is not great and enemies eat them alive, while pallys just Smite everything to dead before enemy does a thing. And their buffing capabilities, as I said, arent well represented in this game, since short rests etc work better, and even paladins Lay Hand skill heals more than cleric (before cleric has heal, but then again thats high lvl spell).
FunkyMonkey Sep 22, 2023 @ 12:54pm 
I'm surprised that you run out of Cleric spells faster than Smites. I don't play Tactician, but Spirit guardians is very efficient in terms of damage since it just goes on for 10 turns. It's slower than smiting on two attacks per turn, sure, but then your Paladin would need to Long rest long before the Cleric. I'm not saying that Cleric is better than Paladin, I don't think so at all. I'm just questioning your argument of Clerics running out of spells faster than Paladins and needing more Long rests.
Last edited by FunkyMonkey; Sep 22, 2023 @ 12:54pm
Iso Koala Sep 22, 2023 @ 1:12pm 
Originally posted by FunkyMonkey:
I'm surprised that you run out of Cleric spells faster than Smites. I don't play Tactician, but Spirit guardians is very efficient in terms of damage since it just goes on for 10 turns. It's slower than smiting on two attacks per turn, sure, but then your Paladin would need to Long rest long before the Cleric. I'm not saying that Cleric is better than Paladin, I don't think so at all. I'm just questioning your argument of Clerics running out of spells faster than Paladins and needing more Long rests.
On tactician, harder battles kill your front liner in 1 round, if you dont kill them first, 10 turns doesnt help, youre game over at 4 turns. I guess in this way normal difficulty is better balanced, as it could allow other tactics than "kill before they kill you".
Pallys smite with good equipment does 1 round kills and keeps people alive,

But I agree, the spirit guardian and the spirit weapon are excellent cleric spells, both in dmg and in blocking enemy attacks. I am not saying that cleric is bad, just that pallys are bit OP.
Last edited by Iso Koala; Sep 22, 2023 @ 1:12pm
Giganx Sep 22, 2023 @ 1:14pm 
Pretty much any well built team will dominate the game. An all Paladin team would dominate boss fights, but suck in long protracted fights with lots of weaker enemies.
Zackerie Sep 22, 2023 @ 1:16pm 
4 fighter/bard/warlocks get heavy crossbow, a ranged slashing flourish that allows you to hit the same guy twice. a path of the blade warlock with it's glitched second extra attack, and fighter for action surge.
with 4 that's 32 hits in one turn.
Ackranome Sep 22, 2023 @ 1:18pm 
3 wizards 1 mushroom druid
FunkyMonkey Sep 22, 2023 @ 1:22pm 
Originally posted by Iso Koala:
Originally posted by FunkyMonkey:
I'm surprised that you run out of Cleric spells faster than Smites. I don't play Tactician, but Spirit guardians is very efficient in terms of damage since it just goes on for 10 turns. It's slower than smiting on two attacks per turn, sure, but then your Paladin would need to Long rest long before the Cleric. I'm not saying that Cleric is better than Paladin, I don't think so at all. I'm just questioning your argument of Clerics running out of spells faster than Paladins and needing more Long rests.
On tactician, harder battles kill your front liner in 1 round, if you dont kill them first, 10 turns doesnt help, youre game over at 4 turns. I guess in this way normal difficulty is better balanced, as it could allow other tactics than "kill before they kill you".
Pallys smite with good equipment does 1 round kills and keeps people alive,

But I agree, the spirit guardian and the spirit weapon are excellent cleric spells, both in dmg and in blocking enemy attacks. I am not saying that cleric is bad, just that pallys are bit OP.

I build heavy for survivability (+20 AC for all frontline, CON and WIS save proficiency for anyone I can get them on, value saving throw and AC bonuses over pure damage bonuses). Is Tactician really that brutal? I thought it's more like +2 on attack (that's not nothing), +2 saves and extra HP and some extra abilities. I mean, all that combined might add up to 1-turn kill on someone, but your frontline? How you build them?

Oh, and yeah. Paladins are OP. Only things they miss are ranged attacks unless you build specifically for it and skill proficiencies outside CHA skills.
Diomedes Sep 22, 2023 @ 1:30pm 
Originally posted by MrsJekill:
"Godtier" Lol no but you have fun with that.
They are pretty much are in 5e by the majority of the community... They would be made even more gross if we had custom lineage or variant human, to get a level 1 feat.. Having something like Pole master sentinal build come on line by level 4.
Crom Sep 22, 2023 @ 1:43pm 
Originally posted by Iso Koala:
4 paladins, prove me wrong. :).

Prooved. Next question.
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Date Posted: Sep 22, 2023 @ 8:42am
Posts: 15