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necromancer wizard
warlock in general
keep in mind that all of them, role play wise, could be so lawfull good you cant even imagine, its all your imagination
From a roleplay perspective though, you could play a necromancer wizard or maybe begin as paladin and break your oath ?
EDIT : As Ghost mentionned Warlocks are a good path too even if they are often tricked into evilness imo (i'm a D&D5e DM)
It has dark and necromancy spells (raise undead with the tome subclass)
Wizard is also good as it has the necromancer subclass at level 2 but it doesn't really kick in until lvl 6 with the summons. But it has the drain life style spell you're after (vampiric touch i believe its called) and other necromancy type attack spells that aren't related to summons.
Cleric can also summon the dead but it wouldn't really fit what you're after role play wise
Oath breaker paladin. Pick a paladin subclass and break the oath, not save the innocent, ect ect. this changes depending on the oath. This is basically the Death Knight from World of Warcraft.
Warlock.
Nah because warlock doesn't have to make a pact with an evil entity.
In older versions classes like Warlock, Blackguard, Assassin, Druid, Monk, Paladin, and many others were alignment locked.
This is modern D&D they got rid of alignment so everyone can be friends, ride unicorns, and chase rainbows.
But the most evil sounding classes, would be necromancer wizard and oathbreaker paladin.
But even these classes can be played as a 'good' person.
Necromancy has never been evil. It is simply manipulating life energies. It's just that evil wizards tend to practice necromancy because it allows you to create undead minions instead of relying on thinking beings.
A reanimated corpse is as evil as the one commanding it.
- Fiend: you are either desperate(Mol), Stupid(wyll) or possibly evil
- Great old one: you found a power that is essentially a cosmic vendoring machine you do stuff and get power in return, just pray it said power never turns it's attention fully to you. You are either Ignorant, Stupid, Arrogant - or suicidally evil, as if that power does turn it's attention fully to you it could eradicate every living thing on your planet with a stray thought.
- Fey: mere mortal morality doesn't really come into the equation here - they are by their very nature neither good, evil or even neutral.
Fey (unseelie court: winter/darkness) - your job is to act where they can't, maybe that means collecting debts - enforcing contracts, etc.
Fey (seelie court: summer/light) - your job is to be entertaining and/or pretty.
Now it's not like they Fey wont to truly horrific things to you if you fail to live up to your bargain, but it's not out of malice; it's either to set an example, or provide entertainment.
Canonically if you pick Fey in bg3 it seems you are of the seelie court, not sure if that changes if you play dark urge, though I suppose a wanton murder spree could be seen as entertaining.
Either way your patron has bascially 0 effect on game play - unless you play as wyll I guess.