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Ein Übersetzungsproblem melden
Besides, in bg3 max sneak attack damage is 5d6, per wiki.
https://bg3.wiki/wiki/Sneak_Attack_(Ranged)
They couldn't even be bothered to give the last pity d6.
"Like we can do the math if you really want, but it’s been balanced for decades in table top you’re going to end up on the wrong side of this one"
And if I were to say that the senile wizards have no idea what they're doing that'd be bad, right?
I've gone fighter 5 in tabletop for reason, and that's for more chances to get sneak damage.
What builds using what abilities? A fighter swinging a long sword will on average do 13.5 from 3 attacks. A single rogue attack with sneak will do 25.5, both at 12 all things being equal and all hits. If you start including misses, the fighter will pull ahead given they'll be hitting more often.
Sure, if you want to start min/maxing fighter absolutely will pull ahead, although anything at all that lets a rogue do an attack outside of its turn will let them keep up. Shame D&D isn't about min/maxing though. You take rogues for other things than damage, where as fighters have little to no utility outside of combat.
It is nonsence to compare 2 differenent classes just in dps-check. You are free to play whoever you like, with a little ingenuity any class can work without multiclassing.
I mean, sure, they lose to fighters, by far, they probably deal less than 1/3 of their damage, and that's cool and all.
But it seems like they also lose to sorcs, wizzards, monks, clerics, druids, barbarians, rangers, etc...
And speaking of rangers, I guess a poor one (using dual) might be close, but if they go with the sharpshooter route, there's no comparisson again.
I mean, I like Rogue, I think their 2 classes pair really well Ranger (gloomstalker), and thief can be used as a sub for many other classes like Monk, but as a pure class, they really are quite terrible.
Hell, even the things they can do better than most, like disarming and unlocking, can still be done fairly reliably by any other class with high dex in 5e, specially if they have access to certain magic buffs (druid has a bunch).
I really like sneaky and stealthy characters doing a bunch of crit backstabbing damage, but in this game it doesn't seem like it's possible, at least, not as a pure rogue, a shadow monk or gloomstalker hybrid can work well.
Edit: As for fighters, and pretty much any other class, it's not JUST about having more attacks, I mean, sure, that already kills any competition from rogues, specially if you consider all them items that add flat damage, and the more you attack, the more you can reapply all of them, but even if you ignore that you get this:
From: https://steamcommunity.com/app/1086940/discussions/0/6504942507071508661/