Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In reality I would only be able to "suggest" things the other characters might want to choose but then it would be up to them. In this game (as in most of the ways that D&D is played), the human gets to make all the decisions (the vast --majority-- of decisions) for the non-player characters ("NPCs").
It doesn't make sense that the human playing the game gets to make the decisions for the NPCs but this isn't about making sense. It's about letting the human (when I talking about "the human", I'm talking about the person in front of the computer playing the game) choose what the characters do and become.
I play a Paladin 4, Bard 8 and fight in melee, dual wielding - which there are some excellent magic weapons for!
So I have 22 Dex, use a medium armour thats magic and allows you to use your full dex bonus to armour, so I have a high armour class, I think about 24 if I remember correctly. Dual wielding I am doing a lot of damage, easily keeping up with Karlach using 2h weapons, plus I have spells and high charisma smites to add on top of that. Being a Bard of Swords I get 2 attacks at 6th level and I can lockpick which is the most useful skill in the game, and high charisma lets me be the party face man and get through speaking checks. Really having a blast!
Gives you a lot of bonus actions with insane damage output.
Thief/Fighter
https://www.youtube.com/watch?v=r6KtsrePQys
Thief/Monk
https://steamcommunity.com/sharedfiles/filedetails/?id=3030807516
Just note that if you keep the level cap in the game if you go spell caster you may loose your top tear spells.
Ohhh you can DW hand crossbows thats cool!, I might want to give that a try!
I wouldn't if I was you. There are next to no weapon options for it in the first 2 acts. Been using the same two from the underdark for like 50 hours, and they both suck. A +1 and another with a mostly useless effect.
You go 5 ranger (gloomstalker) then 5 thief then 2 fighter. Go respect into 5 ranger 3 thief at 8, youre too low for multiclassing to matter right now. You get 2 bonus actions, 2 hides, extra attack, plus one extra attack per battle, sharpshooter feat. Basically you can guarantee that you get a sneak attack every turn, and then hide to end your turn - this hiding can draw aggro from enemies that will waste time revealing you
pretty much this. Best endgame build for a ranged rogue with double crossbows.
But if want more ranged style:
3 rogue(thief or assasin) + 3 ranger(gloom stalker) + 6 fighter(champion or battlemaster)
Otherwise rogue is great for most multiclassing.
4 rogue + 8 bard(valor/swords) is realy flexible
3 rogue + 3 barbarian + 6 fighter = rage from nowhere
rogue + cleric/paladin mix = sneaky inquisitor.
rogue + monk(shadow) = ninja
Multiclassing with more spellcasting specific clsses can be fun too, but you lose roguish style of gameplay.