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Just play the game with a torch, or light spell, on each characters, and explore the act.
Just go speak with NPCs, you'll find solutions soon enough.
Got it; thanks!
Torches work also.
2 sources works well, in case your party splits on a jump or something, but the game kicks to TB mode if you are out of light so you can correct the issue without a lot of fuss regardless. I just found 2 lights to be plenty, and 1 not quite enough.
Asking these kind of questions instead of just playing the game is merely inviting spoilers.
Daylight works, too? But how do you cast it on a weapon?
I cast it on my cowboy hat- need to take it off and put it on ground first.
LOL, got it.
What's the difference between Daylight and Light functionally? That is, is one better than the other and thus should be preferred?
Good idea - since they aren't using weapons anyways for most part. Still, I like the spells idea better - as long as it's done by "camp casters" ;)
(The Blood of L mace has an aura of "holy light"which doesn't keep the curse at bay for some reason...)