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I did Paladin Githyanki, worked out very nicely.
Anything that lacks mobility
Paladin 8 / Sorcerer 4
Instead medium armor proficiency and a bunch of free mobility spells. Be tanks, get in place, Spellcast away.
Pact of the Blade makes you able to use any weapon well and throw around spells
Oath of Ancients for nice heal
They get greatswords and medium armor. And you can cure their darkvision deficiency with an eldritch invocation.
On a more serious note, taking the Githyanki as a whole into consideration, they are a principled and long-lived lot, and are ruthless and pragmatic, setting a heavy precedence on martial prowess. I should think Monk, Fighter, or Sorcerer are the most canonically appropriate.
my first githyanki build was rogue 1/ranger x. I didn't get super far but, it's basically what I'm doing with asterion right now. I think if you wanted to take full advantage of githyanki psionics and their in-built proficiencies, you could easily use astral knowledge for all charisma checks, grab the warped headband of intellect from the ogre in the blighted village of act one which increases int to 17, then build for ranged damage of some kind. Either spellcasting or shooting arrows.
The idea here being to use your crazy mobility between jumping and psionics. it's almost limited flight if you have any STR at all. you're free to actually put points into WIS or CHA because you can use astral knowledge for whichever one you don't actually need. So, druid, ranger, warlock, cleric eldritch knight fighter, possibly monk but idk i never play any monks ever, maybe bard idk something like that. In-lore githyanki are known to mix spellcasting and martial combat, so like eldritch knight fighter multiclassed with bladepact fiend warlock or vengence paladin is very on-brand for gith.
Funnily enough a Fighter-type gains almost nothing from going Gith because he already has all the proficiency Gith gives and can jump great on his own thanks to high strength (plus enhanced jump from party caster).
Astral knowledge is also more useful to a caster-class who likely has intel/wisdom/charisma at a decent level to make effective use of such proficiency bonuses.
This means you can wear 15AC+2 (Dex) from the moment you start the game as a Sorcerer and still cast spells.
This allows you to go Storm Sorc for flying without needing Drac Resil for AC.
You’ll be a full on Sorcerer in Big Armor who Flys around from level 1