Baldur's Gate 3

Baldur's Gate 3

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Lil brekky Sep 21, 2023 @ 12:36pm
Finding people in camp is hard
It is cool that there are unique maps for camo in each zone, but I can never see all NPCs within the minimap, and theres too much verticality and not enough camera controls to get a cleanline of sight. Just finding withers or whoever is a puzzle challenge most of the time.

And I cant use all the extra space for decorations, crafting tables, etc., perhaps because the map is so unique every time.

It's surprising to me because I booted up dragon age origins to compare, and while that camp is flat and "boring" it is way more functional as a party management and interaction hub. That game came out almost a decade and a half ago
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Showing 1-8 of 8 comments
Mayakii Sep 21, 2023 @ 12:43pm 
How exactly is it a bad thing that the world is big and detailed, trying to create an atmosphere and a sense of a settlement within a random location your group has found to rest in?

Move the camera around with WASD and rotate the view using scroll-click and you'll very quickly find all the areas where your companions are relaxing. After a single trip to a new location (which aren't that many to begin with), you'll know where's who.
Grumpy Sep 21, 2023 @ 12:45pm 
Originally posted by Lil brekky:
It is cool that there are unique maps for camo in each zone, but I can never see all NPCs within the minimap, and theres too much verticality and not enough camera controls to get a cleanline of sight. Just finding withers or whoever is a puzzle challenge most of the time.

And I cant use all the extra space for decorations, crafting tables, etc., perhaps because the map is so unique every time.

It's surprising to me because I booted up dragon age origins to compare, and while that camp is flat and "boring" it is way more functional as a party management and interaction hub. That game came out almost a decade and a half ago

It's less than 10 people. If you have the patience to decorate your camp, you can walk a tiny bit to find Astarion re-doing his make up nearby.
The Tempted Man Sep 21, 2023 @ 12:46pm 
Turn on the outline for npcs in the options
jonnin Sep 21, 2023 @ 12:46pm 
The camp for 50 people thing is weird ... like the devs have never been camping. It would take 6 people 2 weeks to set up all this stuff in our camp.
Rabbit Sep 21, 2023 @ 12:47pm 
Originally posted by Lil brekky:
that camp is flat and "boring"
There's your answer. The camps can be a bit boring or they can be more unique and you have to spend 30 seconds looking around. They picked option 2.
Fluff Sep 21, 2023 @ 12:47pm 
I am booting tetris and it's even better. All figures are so close to each other. Easy to find all of them. Unlike dragon age origins where everything is so non functional compared to it. And tetris came out 30 years ago. Much less buggy game also and it has nothing to do with it having only 2 mechanics. Every studio should learn from them.
Grumpy Sep 21, 2023 @ 12:48pm 
Originally posted by jonnin:
The camp for 50 people thing is weird ... like the devs have never been camping. It would take 6 people 2 weeks to set up all this stuff in our camp.

As Op said ,a realistic camp is flat and a little boring like DAO. They added that so it felt more lively, they're not dumb you know.
Rommel Sep 21, 2023 @ 12:48pm 
Originally posted by Lil brekky:
It is cool that there are unique maps for camo in each zone, but I can never see all NPCs within the minimap, and theres too much verticality and not enough camera controls to get a cleanline of sight. Just finding withers or whoever is a puzzle challenge most of the time.

And I cant use all the extra space for decorations, crafting tables, etc., perhaps because the map is so unique every time.

It's surprising to me because I booted up dragon age origins to compare, and while that camp is flat and "boring" it is way more functional as a party management and interaction hub. That game came out almost a decade and a half ago

I know right! Why can't a game be about fast travel to everywhere.....oh wait SF LOL!
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Date Posted: Sep 21, 2023 @ 12:36pm
Posts: 8