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Good Luck
The game does not hold you back behind "skill wall", but if you are not already experienced in what to do, it is really interesting to follow its advice.
I don't agree with you about that because the journal hierarchy is
Infiltrate Moonrise Towers -> Find Ketheric Thorm's Relic -> Open the door to the inner sactum
which clearly implies finding the relic is a sub-quest precursor to infiltrating Moonrise Towers. So the journal is telling me to do things in the opposite order to what you are saying.
That's supposed to help me how, exactly?
I'm going off my own experience as I've played Act 2 three times at this point. There are various ways to get you to Moonrise BEFORE the Temple of Shar (Jaheira and Isobel's direction at Last Light Inn, joining the drider procession and being accepted as a true soul.) Completing "Find Ketheric Thorm's Relic" is going into the pool at the Temple of Shar. Which ends Act 2.
OK, I looked up Z'rell who is apparently in the "main hall" of Moonrise Towers. I have just got to the prison so far therefore I haven't spoken to Z'rell yet.
What it's sounding like to me is that the Moonrise Towers content is actually split into two parts, the part you are expected to do before you enter the point of no return in the Shah temple (including side-quests such as freeing the prisoners etc) and then the final part triggered when you do go through that point of no return.
But if that's so you couldn't possibly figure it out from the journal.
the logic of getting the powerful muggafin before facing the final boss is ingrained in gaming and inside the game itself ( having Laezel with you when you deal with the Gith for example )
Yeah, they could just organize the quest log to better reflect which quests need to be done before each point of no return. It wouldn't be hard and it would really help.
Everything depends on what you hope to achieve in your adventure: experience a story where decisions matter and you live with your choices, find all the best gear, completionist run, min/max exp run. Most of the advice you are getting is 'how to see the majority of things', which is fine but not ideal for a first run through. If this is your first time going through the game, make a decision, do a thing and live with the consequences and then go through again and make different choices. A lot of content is meant to be gated to second, third, fifth play-throughs. Let logic and your conscience be your guide and see where it takes you.
Yeah yeah yeah, but none of that applies in this situation.
The issue here is that the journal, which should always be your guide, is totally misleading. It specifies that retrieving this relic is a precursor to infiltrating Moonrise Towers. But that is a straight lie.
In fact you are supposed to infiltrate Moonrise Towers first, then get the relic and finally defeat Thorm in the act finale.
Obviously the root of the problem is that Infiltrate Moonrise Towers is the title of main Act 2 quest and the name is indeed wholly appropriate for most of the act. However what throws the spanner in the works is the big game state transition the moment you enter the final section of the Shah temple. It is this transition, which is a purely mechanical thing, that causes the problem. If it wasn't there there wouldn't be a problem as players could easily back out of the approach to the final battle any time it became apparent they should.
Another way to understand the problem is to realise that when you get to Moonrise Tower and enter it for example to free the tiefling prisoners you obviously ARE infiltrating Moonrise Towers but the journal is telling you explicitly you should not be doing that, you should be getting the relic first instead (which as I say appears to be a straight lie).
And a final way to look at this is ask a simple question: why the hell have Larian put the Act 2->Act 3 game state transition BEFORE the end of Act 2. If the transition happened AFTER dealing with Thorm like as not this would be a non-issue.
I don't recall anyone telling you to go to the Gauntlet whereas it actively leads you to Moonrise Towers. I suppose the Journal could do a better job accounting for this situation however.
You ended up doing a "soft sequence break" because it is unlikely you'd even find the Gauntlet before you set foot in Moonrise Towers.
The point-of-no-return being where it is makes sense once you proceed with the plot. The Shadowfell absolutely needs this warning(there have even been some threads lamenting that it wasn't clear enough). And having one point-of-no-return is a lot better mechanically than having multiple.